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Hey everyone!

As we approach 25,000 wishlists, we reworked spaceship-building gameplay last week for the popular demand, now we have more rules and spaceship part placement is grid-based similar to the game's pod placements.

Patch Notes:
  • Added successful liftoff experience points.
  • Implemented auto-save every 5 minutes.
  • Added a success screen and success panel for missions.
  • Introduced a spaceship handbook page with texts.
  • Implemented multipage structure for the spaceship info panel.
  • Added new structures, research scriptable objects, pod scriptable objects, and corresponding sprites.
  • Added Builder Station and modified Pods.


Gameplay:
  • Implemented force multiplier x2 for thrusters.
  • Required fuel tank amount set to 4.
  • Implemented gravity multiplier for more realistic physics.
  • Added settler missions and tutorials for resource assignment and firefighting units.
  • Improved spaceship parts connection and handling.
  • Implemented reset save on successful launch and return to the main menu.


Bug Fixes:
  • Fixed various issues with ghost colliders for structures and tunnels.
  • Addressed the issue with thrusters not working if the amount is more than the fuel tank capacity.
  • Fixed the launch button and short tunnel connection issues.
  • Resolved issues with settler descriptions and mission listings.
  • Fixed various UI and layout update issues.


Other:
  • Synced translations and cleaned up code.
  • Improved handling of event and mission empty states.
  • Enhanced settlement stats and production bonus UI.
  • Updated various tutorials and indicators for better player guidance.


Thank you for your continued support!
Windows Depot 2628571
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