ALPHA BUILD 1.10 RELEASE CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Refined the Ceremony Gravestones when a player dies.
BUG FIXES:
- Fixed Gun Position and Rotation being off when switching guns in Moshpit, Gun Cycle, and Gun Switch.
- Fixed Gun Cycle issue where the game will end when a player reaches 9 kills instead of 13.
SANDBOX ADJUSTMENTS:
- Decreased DBS90A Rate of Fire from 5 to 3.
- Decreased DBS90A Damage from 10 to 3.
- Increased DBS90A Bullet Spread from 50% to 75%.
- Decreased DBS Rate of Fire from 5 to 4.
- Decreased DMR10 Rate of Fire from 4 to 3.5.
- Increased CP6 Rate of Fire from 2 to 3.
GAME MODE CHANGES:
- Brought Back the SG3 as the starting weapon in Juggernaut.
- Increased Juggernaut Health from 180 to 500.
ALPHA BUILD 1.10 PATCH 1 CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Brought back Infection! Work together with other survivors or join the infected to infect remaining survivors to win. First to 30 kills or No Survivors Remaining to win.
BUG FIXES:
- Found the issue for mouse look jitter, and fixed it.
GAME MODE CHANGES:
- Zombies in Infection now have 200 Health.
- Zombies in Infection now deal 30 damage instead of 60.
- Zombies in Infection now have increased Attack Distance, 27.5 instead of 20.
- Survivors in Infection now start out with Double Barrel Shotguns (DBS) instead of the SG3 Shotgun.
Rise for the Fight Alpha 1.10 Out Now
Update notes via Steam Community
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