Carrier Docking Progress:
The carrier kinda slapped us around technically as we worked to implement and R&D it on the fly. Here is the remaining list till we can wrap up this card on the roadmap.CERC/Doctrine revamps that i posted about a few days ago on the Discord announcements.
- Death Condition tied to the Carrier and not Winters
- Winters is now a rebuildable Hero at the Carrier
How to opt into Experimental
To opt into experimental install "Cepheus Protocol Experimental" in your steam library.
It is no longer a beta opt in but an entirely new game granted when you purchase the base game.
Patch Notes
(Click Show details for a full breakdown of the changes)
- Readjusted carrier lift levels
- Repositioned and rebuilt civilian strongholds at TI Grid 8 and AI Grid 7
- Ravens- Tracked down an issue where they could get 'stuck frozen in place' while trying to construct a nest (lerp logic was fighting flight height logic, causing them to never get close enough to ground to actually build their target, so they end up useless)
- Added safeties to helicopter/raven movement to prevent Ravens from 'wandering really really high into the air'
- Fix to help block units 'getting stuck' on one another if they are really close to one another on the Carrier
- Added a z-height fix for units who were moving onto elevator if elevator starts moving down while they were still en route. This doesn't fix some slight hovering in these cases, though they no longer remain 'too high up' at lerp's end
- Giving a unit a move command (that's not on the LHA6) while they're on the LHA6 right elevator and the elevator is at dock height will now let that unit jump off to follow said move order
- Giving a unit a move command off of a Carrier while they're on the elevator and elevator is at dock height will now not only dismount the unit and let them move, it'll also run proxy movement logic (in case the movement target is far away)
- Also fixed the above logic not working if a unit boards the elevator after exiting it
- Fixed several docks having the wrong devname (this may mean your Carrier will glitch out when loading a save: if this happens, sorry but it's experimental build)
- Added an 'Are you Sure' popup for LHA6 leaving docks
- Fixed an issue with civilian faction loading that could cause some civilian factions to 're-roll' or 'lose faction emblem' when loading a save game
- Fixed the LHA6 breaking if you assign it to another dock while it's already assigned to a dock
- Fixed the "Are you sure you want to undock" popup popping up erroneously if you give the LHA6 a move order while it's moving relative to a dock but hasn't docked yet
- Fixed some cases where the LHA6 will fail to be able to undock
Please note the following going forward (Restart your game/steam to get the update if needed
General Development Updates
Letter from the Producer
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
New Roadmap system
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
Ways to Support Development
Everything goes towards expanding the team and building a better game!
Consider Supporting us on Patreon
Merch Store
Cepheus Protocol Anthology
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
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