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Disabled the ability to recall yourself.
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Haphazardly added Pocket portals to various places where you're likely to softlock otherwise.
(Mag: I'm testing out no recall again. This is how the game used to work, but recall was added partially as a solution to the forge machine being awkward to access. That problem has now been properly fixed by quick infuse, and Recall has severe downsides for the game's ability to create stories or novel situations. Any "how am I gonna get out of this one" can be solved by holding F for a few seconds. Keeping an eye on this, obviously.) -
New Tower enemy: Arcane Projector (WIP)
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Seals now only get spent if you win the seal run, failed runs can be infinitely retried. (Rewards for successful seal runs coming Soon™)
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Selected Seals now persist between failed runs.
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Characters now play their recall animations when selected in the character select screen.
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Whiskers is now visible in the 3d character view for Gardener.
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Fixed Tower pocket portals not opening properly past the first one.
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Fixed Tower HUD not showing current floor.
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Fixed difficulty mods getting temporarily cleared after losing a run. (Cellestus & Zaprice)
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Fixed repeatedly picking Gardener in the character select leaving behind duplicates of Whiskers.
PT0.3l - No Escape
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