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Dungeoncraft update for 25 September 2016

Patch 266

Share · View all patches · Build 1355317 · Last edited by Wendy

Patchnotes via Steam Community

New:

  • (Re)-added scenarios
    • (Re)-Added the pvp map
    • Added a test level with a mechanical test case set up
    • Added GUI Elements to indicate wether another player is needed to play when connected to a server with a pvp map running
    • Added team selection window at race selection if the map has more than on team
    • Made diplomacy settings be automatically set to attack on sight for the opposite team
  • Added a ruby console
  • Added new ruby bindings
  • Reimplemented pressureplate
  • Reimplemented the mechanical system to be more robust
  • Added GUI windows for naming units, potions and spelltomes
  • ESC now erases chat/console window first, then closes all windows if open
  • Will now deselect all items in inventory if inventory is closed
  • Playername now changes as you type, rather than on pressing enter only
    Fixed:
  • Fixed rendering of dart trap not being representative of it's shooting direction
  • Fixed dart trap item context and inventory images missing
  • Diplomacy settings now get saved
  • The onload script now gets deleted after one use, to prevent it from being executed multiple times
  • Fixed certain items not deselecting in inventory properly (Gears for example)
  • Fixed crafting window not being relative size
  • Fixed unit, container, and diplomacy window being too big on 4k resolution
  • Fixed the attribute window's + and ? buttons looking wrong in higher resolutions
  • Fixed potions not showing up in inventory
  • Fixed chatting not working
  • Placing levers, etc. now indicates the face it will be placed on
  • Fixed FXAA
  • Fixed shadows
  • Fixed problem with spell level 11-13 labels being cut off
  • "replenish control"-message no longer visible for players other than the one owning that unit
  • Fixed chat alignment problems
  • Misc. stability fixes...
  • Fixed placement of mechanical objects on top of tiles being slightly too high
  • Fixed units not properly moving to pick up bigger objects
  • Skeletons now render chain mail on their bodies
  • Fixed abort at race selection not disconnecting properly
  • Fixed a crash if limited vision was turned on
  • Fixed health bars of own units not visible when occluded vision is on
    Changed:
  • The game now prevents players with the same name connecting and with display a warning if you do
  • Smaller font for some HUD elements
  • Removed "'s avatar" from unit description if applicable
  • Lowered time until tooltips display
Windows Content Depot 370751
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