Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

As always, sorry for the long wait, lots of new stuff here: iterating over items (especially staffs), new stuff related to Blind, new powers (screen almost full!) and lots of power reworks - there is definitely a lot of prayer and summoning here. Also worked on enemies which hasn't happened in a while, the priests have all kinds of servants now

When there's this much at once, there are always bugs - very much appreciate hearing when stuff doesn't work as described. I'm planning a hotfix tomorrow resolving whatever I didn't catch here

General

  • Sped up unlock rate again, really don't want people to feel like it's a grind

  • New lore for Briar Mage, Ur-Beast, Ormjarl, Mindhunter, Path of Life, Path of Death

  • Tags such as "Undead" or "Plant" now show up when you hover / inspect allies

  • Increased the upward range of items that can appear per-land by 1 (may do this again)

Powers

  • Vinakinesis now also deals poison damage when an ally applies entangle

  • Astrohunting now requires the killed unit to be an enemy (was an "infinite" here with shimmergang etc)

  • Frostpulse now also triggers on divine intervention

  • Mass Mind now also summons Glinting Blades, and also triggers on divine intervention

  • Plague Chant now also applies Plague when an ally attacks an enemy

  • Star Cult / Fulminant Cult simplified to directly add meditate / charge to the player per level

  • Arboromancy reworked, now applies entangle when your allies attack enemies, doesn't heal, Creeper no longer inherits hit, grants speed to allied plants

  • Blood Retort reworked as Gore Chant, summons Bleeding Dead, activates on prayer / stand still, deals blood damage to self, retains the self-damage trigger

  • Regeneration reworked as Life Chant, now also triggers on prayer, heal increased to 50 * skill level

  • Overgrowth reworked, no longer heals / adds hit, now also triggers on prayer, HP gain only targets Plants, causes all Familiars to be treated as Plants

  • Hungry Grave reworked as Dread Legion, summons Honored Dead, causes all Familiars to be treated as Undead, Hit gain now only targets Undead and increases by %

  • Added Poison Familiar, summons a Tsuchigumo that attacks every time you apply sickness / corrosion, and all allies gain dodge

  • Added Aurora Chant, Ice, deal astral damage to self, apply meditate to self and deal ice damage to the closest enemy, repeating for each meditate stack

Culture / Class / Prestige

  • Added Valr, from the frozen waste, deal Death damage based on block on ally death / divine intervention, gains inherent block chance

  • Naqui's Attune now grants +1% damage dealt per stack

  • Skeleton alt sprites updated

  • Uspori now only triggers on damaging an enemy

  • Exultite now also triggers on prayer, and adds additional Inflame

  • Horrorform no longer restricts attack range

  • Mura Hit scaling reduced

Items

  • Emerald Armor now summons Hatchlings on shrug off

  • Added Jade Armor (flexible) with emerald armor's old ability

  • Robe of Vigor now increases ally hp by 100%

  • Amethyst Falx damage now 15 * STR

  • Red Axe added on kill, deal Blood damage to all units in a 2 tile range

  • Vile Staff reworked as Serpent Fetish, now also deals damage on summon, can summon serpents on prayer, scales with Dexterity

  • Cobra Staff now also deals poison damage in an area on stand still

  • Ice Staff damage raised and now also deals damage to all enemies with freeze

  • Fire Staff now also deals damage to a random enemy on kill

  • Death Staff now also deals damage to adjacent enemies on heal

  • Staff of Chaos now deals some self damage

  • Dragon Sword now requires two handing but has increased range / inflame

  • Reworked Golden Axe as Scia Axe, made the armor also scale with Strength

  • Added Star Staff, applies Meditate and deals Astral damage to a random enemy on stand still

  • Added Skull Helm, increases all Doom applied, applies Doom when you deal death, psychic or lightning damage

  • Added Robe of Light, +100 Dodge, applies Blind to nearby enemies when you deal astral / fire damage

  • Added Anwar, a chakram type item, applies Blind equal to dexterity on attack

  • Added Sun Helm, void item, applies Blind to attackers and deals Fire / Astral damage based on their Blind stacks

  • Added Golden Sword, adds inflame on attack and grants +10 Block per point of Inflame

Enemies

  • Mostly related to the various priest-cults to create some continuity between areas, some encounters are going to get more crowded

  • Burning Body

  • Bramble

  • Eldite

  • Masked Zealot

  • Zahrat

  • Kiggak

  • Gehen

  • Red Flower

  • Jeweled Visage

  • Some enemies will now exclaim phrases if they're in the land of a guardian (tower)

Bugs

  • Plague should no longer spread to you if you have Plaguemancer

  • Enemy death should now summon Oozes with Oozemancer

  • Burning Ooze should now deal damage from non-Oozes

Windows English Depot 2128272
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link