As always, sorry for the long wait, lots of new stuff here: iterating over items (especially staffs), new stuff related to Blind, new powers (screen almost full!) and lots of power reworks - there is definitely a lot of prayer and summoning here. Also worked on enemies which hasn't happened in a while, the priests have all kinds of servants now
When there's this much at once, there are always bugs - very much appreciate hearing when stuff doesn't work as described. I'm planning a hotfix tomorrow resolving whatever I didn't catch here
General
-
Sped up unlock rate again, really don't want people to feel like it's a grind
-
New lore for Briar Mage, Ur-Beast, Ormjarl, Mindhunter, Path of Life, Path of Death
-
Tags such as "Undead" or "Plant" now show up when you hover / inspect allies
-
Increased the upward range of items that can appear per-land by 1 (may do this again)
Powers
-
Vinakinesis now also deals poison damage when an ally applies entangle
-
Astrohunting now requires the killed unit to be an enemy (was an "infinite" here with shimmergang etc)
-
Frostpulse now also triggers on divine intervention
-
Mass Mind now also summons Glinting Blades, and also triggers on divine intervention
-
Plague Chant now also applies Plague when an ally attacks an enemy
-
Star Cult / Fulminant Cult simplified to directly add meditate / charge to the player per level
-
Arboromancy reworked, now applies entangle when your allies attack enemies, doesn't heal, Creeper no longer inherits hit, grants speed to allied plants
-
Blood Retort reworked as Gore Chant, summons Bleeding Dead, activates on prayer / stand still, deals blood damage to self, retains the self-damage trigger
-
Regeneration reworked as Life Chant, now also triggers on prayer, heal increased to 50 * skill level
-
Overgrowth reworked, no longer heals / adds hit, now also triggers on prayer, HP gain only targets Plants, causes all Familiars to be treated as Plants
-
Hungry Grave reworked as Dread Legion, summons Honored Dead, causes all Familiars to be treated as Undead, Hit gain now only targets Undead and increases by %
-
Added Poison Familiar, summons a Tsuchigumo that attacks every time you apply sickness / corrosion, and all allies gain dodge
-
Added Aurora Chant, Ice, deal astral damage to self, apply meditate to self and deal ice damage to the closest enemy, repeating for each meditate stack
Culture / Class / Prestige
-
Added Valr, from the frozen waste, deal Death damage based on block on ally death / divine intervention, gains inherent block chance
-
Naqui's Attune now grants +1% damage dealt per stack
-
Skeleton alt sprites updated
-
Uspori now only triggers on damaging an enemy
-
Exultite now also triggers on prayer, and adds additional Inflame
-
Horrorform no longer restricts attack range
-
Mura Hit scaling reduced
Items
-
Emerald Armor now summons Hatchlings on shrug off
-
Added Jade Armor (flexible) with emerald armor's old ability
-
Robe of Vigor now increases ally hp by 100%
-
Amethyst Falx damage now 15 * STR
-
Red Axe added on kill, deal Blood damage to all units in a 2 tile range
-
Vile Staff reworked as Serpent Fetish, now also deals damage on summon, can summon serpents on prayer, scales with Dexterity
-
Cobra Staff now also deals poison damage in an area on stand still
-
Ice Staff damage raised and now also deals damage to all enemies with freeze
-
Fire Staff now also deals damage to a random enemy on kill
-
Death Staff now also deals damage to adjacent enemies on heal
-
Staff of Chaos now deals some self damage
-
Dragon Sword now requires two handing but has increased range / inflame
-
Reworked Golden Axe as Scia Axe, made the armor also scale with Strength
-
Added Star Staff, applies Meditate and deals Astral damage to a random enemy on stand still
-
Added Skull Helm, increases all Doom applied, applies Doom when you deal death, psychic or lightning damage
-
Added Robe of Light, +100 Dodge, applies Blind to nearby enemies when you deal astral / fire damage
-
Added Anwar, a chakram type item, applies Blind equal to dexterity on attack
-
Added Sun Helm, void item, applies Blind to attackers and deals Fire / Astral damage based on their Blind stacks
-
Added Golden Sword, adds inflame on attack and grants +10 Block per point of Inflame
Enemies
-
Mostly related to the various priest-cults to create some continuity between areas, some encounters are going to get more crowded
-
Burning Body
-
Bramble
-
Eldite
-
Masked Zealot
-
Zahrat
-
Kiggak
-
Gehen
-
Red Flower
-
Jeweled Visage
-
Some enemies will now exclaim phrases if they're in the land of a guardian (tower)
Bugs
-
Plague should no longer spread to you if you have Plaguemancer
-
Enemy death should now summon Oozes with Oozemancer
-
Burning Ooze should now deal damage from non-Oozes
Changed files in this update