
As always, sorry for the long wait, lots of new stuff here: iterating over items (especially staffs), new stuff related to Blind, new powers (screen almost full!) and lots of power reworks - there is definitely a lot of prayer and summoning here. Also worked on enemies which hasn't happened in a while, the priests have all kinds of servants now
When there's this much at once, there are always bugs - very much appreciate hearing when stuff doesn't work as described. I'm planning a hotfix tomorrow resolving whatever I didn't catch here
- General
- Sped up unlock rate again, really don't want people to feel like it's a grind
- New lore for Briar Mage, Ur-Beast, Ormjarl, Mindhunter, Path of Life, Path of Death
- Tags such as "Undead" or "Plant" now show up when you hover / inspect allies
- Increased the upward range of items that can appear per-land by 1 (may do this again)
Powers
- Vinakinesis now also deals poison damage when an ally applies entangle
- Astrohunting now requires the killed unit to be an enemy (was an "infinite" here with shimmergang etc)
- Frostpulse now also triggers on divine intervention
- Mass Mind now also summons Glinting Blades, and also triggers on divine intervention
- Plague Chant now also applies Plague when an ally attacks an enemy
- Star Cult / Fulminant Cult simplified to directly add meditate / charge to the player per level
- Arboromancy reworked, now applies entangle when your allies attack enemies, doesn't heal, Creeper no longer inherits hit, grants speed to allied plants
- Blood Retort reworked as Gore Chant, summons Bleeding Dead, activates on prayer / stand still, deals blood damage to self, retains the self-damage trigger
- Regeneration reworked as Life Chant, now also triggers on prayer, heal increased to 50 * skill level
- Overgrowth reworked, no longer heals / adds hit, now also triggers on prayer, HP gain only targets Plants, causes all Familiars to be treated as Plants
- Hungry Grave reworked as Dread Legion, summons Honored Dead, causes all Familiars to be treated as Undead, Hit gain now only targets Undead and increases by %
- Added Poison Familiar, summons a Tsuchigumo that attacks every time you apply sickness / corrosion, and all allies gain dodge
- Added Aurora Chant, Ice, deal astral damage to self, apply meditate to self and deal ice damage to the closest enemy, repeating for each meditate stack
Culture / Class / Prestige
- Added Valr, from the frozen waste, deal Death damage based on block on ally death / divine intervention, gains inherent block chance
- Naqui's Attune now grants +1% damage dealt per stack
- Skeleton alt sprites updated
- Uspori now only triggers on damaging an enemy
- Exultite now also triggers on prayer, and adds additional Inflame
- Horrorform no longer restricts attack range
- Mura Hit scaling reduced
Items
- Emerald Armor now summons Hatchlings on shrug off
- Added Jade Armor (flexible) with emerald armor's old ability
- Robe of Vigor now increases ally hp by 100%
- Amethyst Falx damage now 15 * STR
- Red Axe added on kill, deal Blood damage to all units in a 2 tile range
- Vile Staff reworked as Serpent Fetish, now also deals damage on summon, can summon serpents on prayer, scales with Dexterity
- Cobra Staff now also deals poison damage in an area on stand still
- Ice Staff damage raised and now also deals damage to all enemies with freeze
- Fire Staff now also deals damage to a random enemy on kill
- Death Staff now also deals damage to adjacent enemies on heal
- Staff of Chaos now deals some self damage
- Dragon Sword now requires two handing but has increased range / inflame
- Reworked Golden Axe as Scia Axe, made the armor also scale with Strength
- Added Star Staff, applies Meditate and deals Astral damage to a random enemy on stand still
- Added Skull Helm, increases all Doom applied, applies Doom when you deal death, psychic or lightning damage
- Added Robe of Light, +100 Dodge, applies Blind to nearby enemies when you deal astral / fire damage
- Added Anwar, a chakram type item, applies Blind equal to dexterity on attack
- Added Sun Helm, void item, applies Blind to attackers and deals Fire / Astral damage based on their Blind stacks
- Added Golden Sword, adds inflame on attack and grants +10 Block per point of Inflame
Enemies
- Mostly related to the various priest-cults to create some continuity between areas, some encounters are going to get more crowded
- Burning Body
- Bramble
- Eldite
- Masked Zealot
- Zahrat
- Kiggak
- Gehen
- Red Flower
- Jeweled Visage
- Some enemies will now exclaim phrases if they're in the land of a guardian (tower)
Bugs
- Plague should no longer spread to you if you have Plaguemancer
- Enemy death should now summon Oozes with Oozemancer
- Burning Ooze should now deal damage from non-Oozes
Changed files in this update