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Pacific Drive update for 24 February 2024

Pacific Drive Version 1.1.3 Patch Notes 2/22/2024

Share · View all patches · Build 13549809 · Last edited 24 February 2024 – 03:09:06 UTC by Wendy

Patchnotes via Steam Community

Version 1.1.3

Breachers, we’re back with our 3rd patch for the launch period. (Hat trick!)

This hotfix will hopefully fix some bugs and issues for all of you. After this, the Ironwood team will be taking the weekend to rest and recuperate. Don’t expect anything on this front until next week. Feel free to keep letting us know if any other complications with the game arise using the bug reporter in game, or on our Discord community, and enjoy your first weekend of road trips out into the Olympic Exclusion Zone.

Highlights

  • Various niche crash fixes
  • Fixed a few edge-case quest blocking issues
  • Small UI/UX fix

QoL Features + UI Improvements

  • Inventory view: fixed dragging item to hand slot resetting position for rotated items.

Mission Tweaks / Fixes

  • Updated feedback when stabilizers are used to give more heads up a storm is coming.
  • Speed boost from Cappy continues into Garage as intended.
  • Fixed a progression blocker when returning from the tutorial antenna quest and breaking your impact hammer on the garage door could block your progress.

Bugs Fixes

  • Fixed showing incorrect settings data for resolution and DLSS settings in certain cases
  • Fixed a crash related to particles
  • Fixed issues related to resource drops collisions
  • Fixed a crash related to cursor UI

Known Issues

Unchanged since the last hotfix. These ones require a bit more time than some of the more urgent issues we’ve been fixing for y’all.

  • Some 3D meshes can rarely and randomly get stretched by the level load process, and intersect with the game space in a confusing way (visual bug). This can be fixed by re-loading the save. If you’re seeing this a lot, you can try launching in DX11 mode for compatibility, but at the loss of some performance.
  • Abductors are hyper-focused on bunnies and will ignore all other distractions
  • Threadripper CPUs can have frame pacing issues causing random performance drops
  • Current DLSS implementation can sometimes reduce performance instead of improve it for certain NVIDIA GPUs when playing at lower resolutions.
  • Repair Station garage upgrade will continue playing its visuals if it still has juice but only a Peculiar car part left to repair.
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