- Phase-shift grenades are no longer moddable with the redundant phase-harmonic mod.
- Rivers in preset settlements now have the same object and wall-sparing behavior as random villages.
- Added a new visual effect for night vision.
- Radar now reveals [redacted].
- Greatly improved the performance of complex hydraulic power systems.
- Fixed a bug that caused you to violate the Pauli exclusion principal when surrounded by your own force bubble.
- Fixed a bug that occasionally produced incorrect capitalization of your name in recipes you create.
- Fixed a bug that caused your hunger level to not update when becoming famished via dilute warm static.
- Fixed a bug that caused broadcast power receivers to be non-functional within interiors.
- Fixed a bug that caused decarbonizers to self-destruct when firing their molecular cannon.
- Fixed a bug that caused decarbonizers with invalid targeting to prevent the game from rendering.
- Fixed a bug that caused delayed attacks from lithofexes and dreamcrungles to be aborted when loading a game.
- [debug] We made some changes to wishing for mutations.
- You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
- You can wish for a mutation variant by adding it as a parameter, e.g. "mutation:beak:rostrum".
- You can wish for a specific mutation entry using its display name, e.g. "mutation:stinger confusing venom".
- If the mutation has variants and one wasn't specified, you are now asked to select one.
- You will be asked to confirm when a fuzzy search is about to apply a mutation to you.
- You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak".
Feature Friday - February 23, 2024
Update notes via Steam Community
206.66
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