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Boat Crew update for 23 February 2024

v1.4.3.0 Experimental

Share · View all patches · Build 13546041 · Last edited 23 February 2024 – 18:06:10 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

v1.4.3.0 Experimental

In Game

★ Base defenses rework.
★ Added Torpedo nets.
★ Added Nagara.

  • Added proper fire control systems for destroyers and above.
  • Added threat level to passive combat heat gain conversion.
  • Added threat notifier dialog.
  • Added weather and time of day effects to threat system.
  • Added navigation system to skirmishes. Pursuits away and towards to the player are now more direct.
  • Removed minor target hit assistance for projectiles, engagement distances will matter a lot more.
  • Improved machine gun noises.
  • New foliage rendering system.
Campaign
  • Added assault cooldown system.
  • Added variable RP bounty and display to targets list.
  • Added variable vision ranges for bases.
  • Added friendlies vision transfer of map.
  • Threat gain by electronics as been capped to the first threat level
  • Threat gain is now calculated according to which territory the player is in.
  • Player will not be attacked by threats in friendly territory.
  • Changed player vision range UI element to be displayed as ticks.
  • If a base is engaged without scouting, returning from the engagement no longer skips the scout bonus that is given when a bases score is revealed.
  • If a type of unit in the targeting list is wiped out, they will be listed again as II, III, IV, etc so that bounty collection can continue.
  • Spawn system rework.
AI behaviors
  • Cut jagged pathing short if no terrain or obstacles are detected
Misc
  • Increased autosave capacity 3->12.
Bug Fixes
  • Fixed reserves that were marked wounded with a hidden wounded flag being deleted on player boat death, these wounded flags were cleared on every player spawn, causing it to be somewhat rare.
  • Fixed things inside smoke being able to target outside by adding a reverse raycast check.
  • Fixed territory visual offset glitch when returning from customization menus.
  • Fixed base capture revealing enemy assault line if an assault was coming from that specific base.
  • Fixed map targets being displayed at the same point when multiple named vessels are spotted.
  • Fixed call-in weapon systems/launchers not being properly reset for every object.
  • Fixed squadron Elcos having engine sounds.
  • Fixed aircraft noise not cutting off on splash.

Visit our forums for detailed discussion about this update!

Changed depots in testing branch

View more data in app history for build 13546041
Windows 64-bit Depot 1633371
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