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Ancient Cities update for 23 February 2024

European Housing hotfix BETA

Share · View all patches · Build 13545227 · Last edited 23 February 2024 – 16:09:04 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

v 1.0.2.21 European housing hotfix BETA

LATEST CHANGES:

  • Included beets and pulses as tradeable resources.
  • Improved multi-language support and text fonts.
  • Improved pathfinding for humans and domestic animals.
  • Improved suitability calculation to join working groups.
  • Improved visuals for trees, plants and terrain.
  • Improved perfomance for tribe information uploading to the web map.
  • Improved behavior for idle citizens.
  • Balanced learning pace and task performance by game speed.
  • Balanced starting resource densities and production.
  • Balanced dwellings desirability.
  • Balanced relative task priorities and distance costs.
  • Balanced daily calorie needs for livestock.
  • Increased sea fish in extreme cold conditions.
  • Increased fine stone and raw stone density everywhere.
  • Increased decay period for mud and clams.
  • Increased time to maximum effect for unrest from sleep and overwork.
  • Increased flint and stone density and regeneration in rivers.
  • Increased priority for dead trees in chop groups.
  • Increased unloading priority by user priority in storages.

LATEST FIXES:

  • New try to trick the buggy Nvidia OpenGL shader compiler.
  • Fixed crash while playing when no audio device available.
  • Fixed crash when placing building circles with large radius.
  • Fixed dismantle of feeders when not empty.
  • Fixed visuals of the soil in the pasage tomb and trilithon.
  • Fixed some visuals on cloudy conditions.
  • Fixed incorrect limit calculation for resources.
  • Fixed issues related to bodies in tombs.
  • Fixed fertility for cows.
  • Fixed count limit for basic fences.
  • Fixed wild animals starving during grazing period.
  • Fixed corrupt saved games hiding other saves in the list.
  • Fixed flax and wheat do not block navigation in farms.
  • Fixed to not extract resources when building if not broken.
  • Fixed angry by sleep and angry by overwork for regional groups.
  • Fixed not showing incompatible but subscribed mods in the mod list.
  • Fixed new game issues after game start.
  • Fixed achievements progression.
  • Fixed Duplicated Dnieper, Don and Volga rivers.

KNOWN ISSUES:

  • Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

  • Please use the Steam 'Players' forum to post your feedback, bugs & issues.
  • Please send us a report if the game crashes and post report number in the forums.
  • Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

  • We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

  • Please post a positive review on Steam to support this project

Changed depots in developer branch

View more data in app history for build 13545227
Windows Ancient Cities Depot 667611
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