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Shadows of Doubt update for 23 February 2024

Shadows of Doubt V 36.07 Experimental Branch Patch Notes

Share · View all patches · Build 13545206 · Last edited 23 February 2024 – 16:13:16 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Hey detectives! While we are still hard at work on the next major content update, we've got a new update out on the experimental branch now with a bunch of fixes and minor additions! You can find details on how to access it here if you haven't used the experimental branch before!

  • New: Blood pools will appear under victims and grow over time.

  • Improved bullet impact VFX

  • Altered behaviour of bullets when they come in contact with a window: The first will leave behind a bullet hole in the glass, a second will shatter it.

  • Cigarette ends are now left behind by smokers

  • Tweaked killer chances and evidence spawning probabilities (you should see more supporting evidence).

  • You will now only get mugged in the street when above social credit level 1.

  • Tweaked social credit level curve

  • Staff will now clean up trash left on the floor of a restaurant or bar

  • Greatly increased social credit given for successful completion of jobs, murder cases and lost & found.

  • Improved culling, especially outdoors*

  • Various street furniture now spawns on rooftops*

  • Minor visual adjustments to rain VFX

  • Toned down the fog at the start of the story mode

  • Fixed: Weather shaders now working properly

  • Fixed: Bug where killer would not kill if there was no place to purchase their weapon of choice.

  • Fixed: Disallowed apartment purchasing before the campaign is complete (when on story mode), as this caused errors in the campaign.

  • Fixed: Switching items didn’t trigger if the item was the same type as item already held.

  • Fixed: Rare internal error when picking citizen to be a murderer

  • Fixed: Wrong post processing environment volume references in some locations

  • Fixed: A geometry issue in the diner’s back yard*

  • Fixed: Muggings rarely worked unless stood still for a while (be more careful on the quiet streets!)

  • Fixed: Missing item descriptions added.

  • Fixed: Internal error when plotted player route was cancelled

  • Fixed: Murder victims changing outfits upon their death

  • Fixed: Visual glitch with enforcer helmet visors

  • Fixed: Nosy Parker achievement was triggering erroneously

  • Fixed: A rare error causing the game to hang on the loading screen when loading a game

  • Fixed: Configuration fix for mod.io

  • Fixed: Provisions made to stop the game trying to regenerate a city data from a city that was made with the city editor

  • Introduced another failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)

  • Introduced a system to stop the player getting stuck in tight spaces

  • Audio: New intro sequence music

  • Audio: New player spawn sound

  • Audio: Curtain open/close sounds added

  • Audio: Throwing object sounds added

  • Audio: Desk fan impact sounds added

  • Audio: New door barge and break sounds

  • Audio: Water cooler sounds added

  • Audio: Tutorial mystery caller audio replaced

  • Audio: Lockpicking sound ceases if lockpicking player looks away

  • Audio: Cushion impacts added

  • Audio: Padlock sounds added

  • Audio: NPC gun sounds replaced and properly set-up

  • Audio: Punch wall sound replaced

  • Audio: Tweaks to melee sounds

  • Audio: minor improvements to grenade spatialisation

  • Audio: minor improvements to phoneline sounds

  • Audio: quieter ambiences at city edge

  • Audio: basement ambience quieter

  • Audio: footsteps slightly quieter (mostly player on carpet)

  • Audio: chem stack burn-off sound improved in many tiny ways

  • Requires a new city generation to appear/spawn/see

Changed depots in experimental branch

View more data in app history for build 13545206
Shadows of Doubt Content Depot 986131
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