Hey detectives! While we are still hard at work on the next major content update, we've got a new update out on the experimental branch now with a bunch of fixes and minor additions! You can find details on how to access it here if you haven't used the experimental branch before!
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New: Blood pools will appear under victims and grow over time.
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Improved bullet impact VFX
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Altered behaviour of bullets when they come in contact with a window: The first will leave behind a bullet hole in the glass, a second will shatter it.
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Cigarette ends are now left behind by smokers
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Tweaked killer chances and evidence spawning probabilities (you should see more supporting evidence).
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You will now only get mugged in the street when above social credit level 1.
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Tweaked social credit level curve
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Staff will now clean up trash left on the floor of a restaurant or bar
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Greatly increased social credit given for successful completion of jobs, murder cases and lost & found.
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Improved culling, especially outdoors*
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Various street furniture now spawns on rooftops*
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Minor visual adjustments to rain VFX
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Toned down the fog at the start of the story mode
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Fixed: Weather shaders now working properly
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Fixed: Bug where killer would not kill if there was no place to purchase their weapon of choice.
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Fixed: Disallowed apartment purchasing before the campaign is complete (when on story mode), as this caused errors in the campaign.
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Fixed: Switching items didn’t trigger if the item was the same type as item already held.
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Fixed: Rare internal error when picking citizen to be a murderer
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Fixed: Wrong post processing environment volume references in some locations
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Fixed: A geometry issue in the diner’s back yard*
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Fixed: Muggings rarely worked unless stood still for a while (be more careful on the quiet streets!)
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Fixed: Missing item descriptions added.
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Fixed: Internal error when plotted player route was cancelled
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Fixed: Murder victims changing outfits upon their death
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Fixed: Visual glitch with enforcer helmet visors
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Fixed: Nosy Parker achievement was triggering erroneously
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Fixed: A rare error causing the game to hang on the loading screen when loading a game
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Fixed: Configuration fix for mod.io
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Fixed: Provisions made to stop the game trying to regenerate a city data from a city that was made with the city editor
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Introduced another failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)
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Introduced a system to stop the player getting stuck in tight spaces
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Audio: New intro sequence music
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Audio: New player spawn sound
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Audio: Curtain open/close sounds added
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Audio: Throwing object sounds added
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Audio: Desk fan impact sounds added
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Audio: New door barge and break sounds
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Audio: Water cooler sounds added
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Audio: Tutorial mystery caller audio replaced
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Audio: Lockpicking sound ceases if lockpicking player looks away
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Audio: Cushion impacts added
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Audio: Padlock sounds added
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Audio: NPC gun sounds replaced and properly set-up
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Audio: Punch wall sound replaced
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Audio: Tweaks to melee sounds
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Audio: minor improvements to grenade spatialisation
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Audio: minor improvements to phoneline sounds
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Audio: quieter ambiences at city edge
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Audio: basement ambience quieter
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Audio: footsteps slightly quieter (mostly player on carpet)
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Audio: chem stack burn-off sound improved in many tiny ways
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Requires a new city generation to appear/spawn/see
Changed depots in experimental branch