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Update notes via Steam Community
Hey detectives! While we are still hard at work on the next major content update, we've got a new update out on the experimental branch now with a bunch of fixes and minor additions! You can find details on how to access it here if you haven't used the experimental branch before!

  • New: Blood pools will appear under victims and grow over time.
  • Improved bullet impact VFX
  • Altered behaviour of bullets when they come in contact with a window: The first will leave behind a bullet hole in the glass, a second will shatter it.
  • Cigarette ends are now left behind by smokers
  • Tweaked killer chances and evidence spawning probabilities (you should see more supporting evidence).
  • You will now only get mugged in the street when above social credit level 1.
  • Tweaked social credit level curve
  • Staff will now clean up trash left on the floor of a restaurant or bar
  • Greatly increased social credit given for successful completion of jobs, murder cases and lost & found.
  • Improved culling, especially outdoors*
  • Various street furniture now spawns on rooftops*
  • Minor visual adjustments to rain VFX
  • Toned down the fog at the start of the story mode
  • Fixed: Weather shaders now working properly
  • Fixed: Bug where killer would not kill if there was no place to purchase their weapon of choice.
  • Fixed: Disallowed apartment purchasing before the campaign is complete (when on story mode), as this caused errors in the campaign.
  • Fixed: Switching items didn’t trigger if the item was the same type as item already held.
  • Fixed: Rare internal error when picking citizen to be a murderer
  • Fixed: Wrong post processing environment volume references in some locations
  • Fixed: A geometry issue in the diner’s back yard*
  • Fixed: Muggings rarely worked unless stood still for a while (be more careful on the quiet streets!)
  • Fixed: Missing item descriptions added.
  • Fixed: Internal error when plotted player route was cancelled
  • Fixed: Murder victims changing outfits upon their death
  • Fixed: Visual glitch with enforcer helmet visors
  • Fixed: Nosy Parker achievement was triggering erroneously
  • Fixed: A rare error causing the game to hang on the loading screen when loading a game
  • Fixed: Configuration fix for mod.io
  • Fixed: Provisions made to stop the game trying to regenerate a city data from a city that was made with the city editor
  • Introduced another failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis)
  • Introduced a system to stop the player getting stuck in tight spaces
  • Audio: New intro sequence music
  • Audio: New player spawn sound
  • Audio: Curtain open/close sounds added
  • Audio: Throwing object sounds added
  • Audio: Desk fan impact sounds added
  • Audio: New door barge and break sounds
  • Audio: Water cooler sounds added
  • Audio: Tutorial mystery caller audio replaced
  • Audio: Lockpicking sound ceases if lockpicking player looks away
  • Audio: Cushion impacts added
  • Audio: Padlock sounds added
  • Audio: NPC gun sounds replaced and properly set-up
  • Audio: Punch wall sound replaced
  • Audio: Tweaks to melee sounds
  • Audio: minor improvements to grenade spatialisation
  • Audio: minor improvements to phoneline sounds
  • Audio: quieter ambiences at city edge
  • Audio: basement ambience quieter
  • Audio: footsteps slightly quieter (mostly player on carpet)
  • Audio: chem stack burn-off sound improved in many tiny ways


* Requires a new city generation to appear/spawn/see

Changed depots in experimental branch

View more data in app history for build 13545206
Shadows of Doubt Content Depot 986131
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