This week was spent mostly working on around 30 unique enemies for the remaining seasons, but unfortunately I need more time to polish before releasing. Thus this week's update will just be a minor one focused on bug fixes and improvements.
Visual Polish
Redid textures for several enemies
Redid castle keep to be fit with buildings and towers
Additional weather effects for seasons
Bug Fixes
Fixes for properly locking upgrade button
Fixed hiding health bar on building panel
Polished up building info to resize based on amount of buttons
Decrease goblin death sound
fix for cards applying after flip occurs
Sfx on level up, brightened glow
Waves 6-12 increased difficulty
Fixes for Environment audio resetting,
Reenabled relic tooltips in shop,
Added rotation speed slider for keypad rotation,
fix for relics repeating in merchant,
padding grass around castle keep,
lowered volume and frequency of character sfx
Settings panel now hidden on escape
Corrected error on start from MMF
Changed files in this update