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Update notes via Steam Community

Garden City is finally making its long overdue return, even though the interiors aren't ready yet. I'm very happy with how far the game has come in the last few months, and the real map finally getting back in is going to help push the game forward much faster.

Over the next few weeks and months, the game will begin getting a large amount of content updates to add more items, buildables, weapons, guns, gun attachments, vendors, and more. I know I say this a lot, but we really are just getting started!






Additions

  • Garden City is back! (Full building interiors, military base, and bunkers still in progress, eta ~3 weeks)

  • Added Trust system for sharing your base with friends

  • Added friends on world map if added as Trusted

  • Added respawn point buildable (Sleeping Bag - 1 minute cooldown)

  • 10 actual zombie models, more coming for sure

  • Steam Cloud Save has been enabled - this has caused issues in the past, so keeping an eye on it right now

Changes

  • Many performance improvements, especially with memory management

  • Changes to build part collision detection

  • Changes to enable building foundations in most locations as long as they have landscape support (standard ground, roads, sidewalks, etc...)

  • Adjusted spawn rates for lootable containers

  • Adjustments to saving code in attempt to prevent corruption

  • Player character capsule collision size has been increased (you may no longer fit in some areas you could before)

  • Changed the player icon for the map to be easier to tell which direction you're facing

  • Replaced the Ping section in the server browser with Map, since ping doesn't seem to work anyway

  • Significantly reduced the built in flashlight brightness to not blind you when bouncing off of weapons

Bug Fixes

  • Fixed critical issue that could cause placed items to not be returned when picking them up

  • Fixed harvesting deer sometimes not returning meat

  • Shelves no longer spawn large items (no more free loot!)

  • Fixed doors not loading their interact menu

  • Fixed free place doors interact menu not following the door mesh

  • Fixed more building doorway sizes to be consistent

  • Fixed iron sights on M4 being out of whack

  • Fixed possible crash from firearm collision

  • Fixed zombies sometimes sliding away slowly after being escorted beyond their undeath

  • Fixed some incorrect collisions on buildable objects

  • Fixed being able to use food and water while in another action that wouldn't increase your stats but did consume the item

  • Fixed bug that would cause the lightest skin tone to not load in multiplayer correctly

  • Fixed bug that could cause ADS to not work when using Hold to ADS option

  • Fixed issue with zoom magnification not adjusting mouse sensitivity when using Hold to ADS option

  • Fixed bug with campfire causing it to not run its timer correctly

  • Fixed bug with double doors losing collision after reload

  • Fixed vaulting bug that would let you jump through solid objects

DeadPoly Content Depot 1621071
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