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Hey all,

We've finally finished our new collision resolution system, that utilises hashmaps to improve collision performance by over 10x! Now we have extra headroom for more complex physical simulations, and can have considerably more particles in a given level.

A new fire/heat system is in progress to utilise the new system, keep an eye out in the future for that!

FUNG - Changelog:
  • Reimplemented collision resolution to use a spatial hashmap, similar to food searching
  • Loading history…
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