Carth Alpha 1.97a2
~New Dialogues
~New Quests
~First Quests Setup On Mainland Carth
~Rework of Daershire Castle
~Map Work
~New Terrain Textures
~Added More Cliffs and Large Rock Faces around Daershire
~New NPCS
~Added SUCCESS or FAILURE Text when showing results of dice rolls in dialogue
~Adjustments to Main Menu Scene
~UI Work
~New Enemy Spawners
~Texture adjustments
~Optimizations
~Fixed Issues with harvesting Colliders
~Post FX Work
~Fixed Cave Post FX being too dark
~Night time ambience Work
~Shadow issues resolved
~Fixed issue with underground temple colliders stopping players where should not
~Daershire Castle Rework (First Take)
~New Quests
~New Dialogues
~Vegetation biome work
~Fixed issue with Interaction wheel not working
~Changed some key binds and setup with options menu
~Ambient Lighting changes
~Moonlight Lighting Changes
~Main Menu lighting Changes
~Fixed bug causing no vegetation to disappear when harvested
Carth Alpha 1.97a2
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