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Update notes via Steam Community

I have made final adjustments:

  • Fine-tuned the collision size of interactive objects.
  • Adjusted the collision size of the target for capturing.
  • Improved the visibility of the clock face for better readability at lower screen resolutions.
  • Corrected the duplication of names of anomalies.
  • Improved the visibility of the square and checkmark icons on the camera UI.

This update marks the final update for FalseDream.
I hope to create more finding anomaly games like this in the future.
Thank you for playing FalseDream!

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