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I have made final adjustments:

- Fine-tuned the collision size of interactive objects.
- Adjusted the collision size of the target for capturing.
- Improved the visibility of the clock face for better readability at lower screen resolutions.
- Corrected the duplication of names of anomalies.
- Improved the visibility of the square and checkmark icons on the camera UI.

This update marks the final update for FalseDream.
I hope to create more finding anomaly games like this in the future.
Thank you for playing FalseDream!
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