Version 1.1.2
**Drivers!
**
We’ve seen your compliments, concerns, and issues raised playing the game today during launch and I’m happy to say - here’s some hotfixes. While we might not have time to respond to everything we see, I can assure you we are seeing it. If you have a particular issue that’s not being addressed here, rest assured that we are investigating solutions.
Thanks for all of your feedback so far - now lets get you patched up and back out into the Zone!
Highlights
- You can now re-bind all mouse buttons (LMB, RMB, M3, M4, M5)
- Radio station music tracks will now be properly random at all times
- Fixed various progression blocking edge-case issues reported by players
- Fixed a few bug that made diagnosing car quirks harder
- Fixed a physics-related crash that could happen while scrapping bunnies for some players.
QoL Features + UI Improvements
- You can now re-bind all mouse buttons (LMB, RMB, M3, M4, M5)
- The throw button prompt iconography better indicates a HOLD interaction on the HUD
- Improved icon display on rotated items and fixed some flickering visuals
- Improved icon display for putting items directly from hand into attached car storage.
- Other minor UI/UX improvements
Bug Fixes
- Fixed an issue where saving and loading during a dialogue at the garage after the Midwall Crossing mission could block progression.
- Improved interior lighting of a quest-specific tower in Deep Zone circuit mission.
- Fixed an issue where sometimes the player would become invulnerable, but also not be able to heal until a level transition.
- Fixed an issue where Tools wouldn’t function properly after exiting the car when it’s on its side.
- Fixed an issue where Color Deficiency accessibility settings were reverting after being applied.
- The final exit gate after the Deep Wall Crossing mission should always be open after completing all mission objectives now. (Previously there was an issue with showing up at that node when you hadn’t planned a route there).
- Fixed an issue where the Settings menu didn’t fill the screen and left a slim border around it.
- Fixed an issue where Controller rumble could get stuck on after installing an ability in the Ability Screen in the car.
- Inventory will no longer “reset” / re-sort when placing a tool on top of another tool.
- Radio station music tracks will now be properly random at all times. (It was randomizing a smaller subset per level, leading to some unintended repetitiveness).
- Music will now always play during the Credits that are brought up at the end of the game.
- Fixed a sticky UI prompt during the Tutorial that was confusing.
- Fixed an issue with Wiper Right quirks would activate on Wiper Off.
- Fixed an issue where broken headlights would light up with Headlight brightening quirks.
- Fixed an issue where the Credits at the end of the game wouldn’t show over the Player/Inventory menu and would block input prompts to proceed.
- You can no longer destroy the Handbrake Upgrade by leaving it in the Vargas Vacuum and block your progress by doing so.
- Fixed some minor visual issues with meshes and shadows in various parts of the game.
Known Issues
- Some 3D meshes can rarely and randomly get stretched by the level load process, and intersect with the game space in a confusing way (visual bug). This can be fixed by re-loading the save. If you’re seeing this a lot, you can try launching in DX11 mode for compatibility, but at the loss of some performance.
- Abductors are hyper-focused on bunnies and will ignore all other distractions
- Threadripper CPUs can have frame pacing issues causing random performance drops
- Current DLSS implementation can sometimes reduce performance instead of improve it for certain NVIDIA GPUs when playing at lower resolutions.
- Repair Station garage upgrade will continue playing its visuals if it still has juice but only a Peculiar car part left to repair.
Changed files in this update