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Update notes via Steam Community
Today we added/changed/fixed the following:
  • Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging.
  • Enemies move a little slower.
  • You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action.
  • Default key for interaction is now F. New defaults will be loaded when you load the game. If you customized your keybindings, you will need to change them again.
  • Loot drops do not explode away from defeated enemies but now drop on the ground nearby
  • Lots of new enemy names. Tiered goblins, orcs, boar, cultist knights, cultist warlocks, necromancers, scrapper mechanics, scrapper alchemists all have new names.
  • An enemy not currently in combat that dodges or blocks an attack now enters combat as intended
  • Enemies in the intro attack faster.
  • More DOF blur to background and foreground
  • Steal ability now has its own sound effect, will not use weapon's default sound (no more shooting sounds when stealing while gun equipped)
  • Cosmetic improvements--such as lighting and texture brightness--in several places.
  • Characters can now play up to 3 sound effects simultaneously, greatly reducing sound effects getting cut off.
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