Today we added/changed/fixed the following:
- Default walking speed is a little slower. Hold down shift to run. Running will cancel any actions currently charging.
- Enemies move a little slower.
- You can now use the mouse to click on a target instead of clicking in the menu to choose the target of an action.
- Default key for interaction is now F. New defaults will be loaded when you load the game. If you customized your keybindings, you will need to change them again.
- Loot drops do not explode away from defeated enemies but now drop on the ground nearby
- Lots of new enemy names. Tiered goblins, orcs, boar, cultist knights, cultist warlocks, necromancers, scrapper mechanics, scrapper alchemists all have new names.
- An enemy not currently in combat that dodges or blocks an attack now enters combat as intended
- Enemies in the intro attack faster.
- More DOF blur to background and foreground
- Steal ability now has its own sound effect, will not use weapon's default sound (no more shooting sounds when stealing while gun equipped)
- Cosmetic improvements--such as lighting and texture brightness--in several places.
- Characters can now play up to 3 sound effects simultaneously, greatly reducing sound effects getting cut off.
Changed files in this update