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Update notes via Steam Community
  • Updated frameworks
  • Updated name plates above team members. Also have nameplate fade over distance
  • Fixed and optimised some code relating to HODL gamemode
  • Fixed some errors with Fog shader
  • Fixed a performance regression with audio engine
  • Fixed some issues with Ready Player Me integration
  • Slowed vertical zip lines on tower map
  • Fixed an issue with the text case when readying up
  • Tweaked input popup button size
  • Fixed an issue where on first play, snipers did not have the correct scope
  • Fixed knife kills showing as vehicle
  • Sniper glints no longer show in cars randomly
  • Fixed HODL sound being played across the map, rather than locally to the capture point
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