Warriors of Tynedale,
One of my biggest updates has dropped, again focusing on the quality of the game and the fun:
Gameplay:
- New puzzle in Hexham Ruins
- Area redesigns for Longsands Beach, Kielder Forest and Dunstanburgh Castle, including more enemy placements and variations, vegetation placement and challenge
- More pots and enemies in Dungeon 2 and 4
Enemies:
- Two more monsters have slipped into the world, well hidden under bushes, pots and rocks. One will hunt you down, the other is a little lazier but will still jump out at you … boo!
World Building:
- Well, since I created the world, I thought I’d move in … if you can find me!
- A variety of food and drink items have been delivered, celebrating the great traditions of Tynedale
- More books around Tynedale, available if you want to dive deeper into the world of Tynedale
Graphical and animation updates too:
- New bridge designs in Gosforth – courtesy of a little charity fun run and our resident stone mason laid the foundations
- Ladder climbing animations – instead of running down, you’ll climb … ‘elf and safety ‘n’ all dat.
- UI improvements and changes for better player feedback
- Smoke particles for them chimneys and camp fires
Sound FX:
- Water falls sound like … water falls rather than silent … things
- There are a range of pots smash and bush chopping sounds
- Cleaned up some sounds sounding when shouldn’t
Bugs Fixes:
- Various small bugs splattered, including some collisions and enemy respawning
Finally, unbelievably, it is Tynedale’s Two-Year Anniversary! Happy Birthday, Tynedalers! Thank you for your incredible support!
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