- The first 5 levels of the game have been modified to be more in line with the drive of the rest of the game, mainly introducing a variety of turrets, placing additional enemies, adding a hoverbike on the first mission, and adding impressive landings of capsules with turrets, which were supposed to appear much later, but I think it will be great from the start.
- The simplest scouts on the first level (with a red glow) are now more aggressive (greater angle and range of player detection)
- The mechanics of a simple jump have been redesigned, due to the influence of animation - the jump had strange jerks and speed drops. Also, along with these changes, a bug where the character could fall through the ground when falling from a great height should be fixed. Also, if the jump is made during a sprint, the character should fly a little further.
- The mechanism for activating quantum towers has been changed, now the energy triggers are two-sided. The previous approach to their activation required too much time and concentration, and this mechanic should not interrupt the dynamics of the gameplay so much.
- Balance: enemy missile speed increased
- Balance: Damage and accuracy of enemy lasers increased.
- Cosmetic: All characters are now blinking ;)
- Fixed a bug where the objective marker for hacking the scout factory was not displayed on the bastion level.
- Fixed a bug where a message was shown that you have the opportunity to upgrade the Olympic rifle, although the upgrade table is still locked by the story.
- The number of campfires you can take with you is now limited to 4, and takes up 1 slot as before.
- Minor interface improvements.
Changed files in this update