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Bloons TD Battles 2 update for 29 February 2024

Update 3.2.4 - Patch Notes!

Share · View all patches · Build 13521342 · Last edited 29 February 2024 – 13:09:12 UTC by Wendy

Patchnotes via Steam Community

Update 3.2.4 is rolling out now! Here's what's changed:

Balance Changes

  • Bomb Shooter
  • xx3 Cluster Bombs: 2xx increases the clusters’ by 10 -> 6 (total pierce 24 -> 20)
  • Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
  • Sniper Monkey
  • 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
  • Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
  • Monkey Sub
  • 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
  • 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
  • 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
  • Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
  • Monkey Ace
  • 5xx Sky Shredder: darts now have +2 damage to Ceramics
  • Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
  • Heli Pilot
  • xx3 MOBA Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
  • 3xx Razor Rotors: $1900 -> $1800
  • 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6
  • 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10
  • MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
  • Mortar Monkey
  • x5x Pop & Awe: stun can be reapplied on already stunned bloons
  • We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
  • Dartling Gunner
  • x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees)
  • Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
  • Ninja Monkey
  • xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
  • 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
  • 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
  • 502 Grandmaster Ninja: caltrops damage 30 -> 25
  • Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
  • Spike Factory
  • 1xx Bigger Stacks: $700 -> $600
  • x1x Faster Production: $600 -> $500
  • x2x Even Faster Production: $700 -> $600
  • xx2 Smart Spikes: $400 -> $500
  • x4x Spike Storm: $5000 -> $5200
  • Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
  • Monkey Village
  • 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
  • 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
  • 4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
  • Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
  • Striker Jones
  • Level 7: buff to mortar blast radius 10% -> 15%
  • Level 8: buff to bomb +25% -> +35% pierce
  • Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
  • This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
  • Biker Bones
  • Level 7: buff to mortar blast radius 10% -> 15%
  • Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
  • Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
  • Obyn
  • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
  • Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
  • Ocean Obyn
  • Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total)
  • Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
  • Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
  • Benjamin
  • Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
  • DJ Ben Jammin’
  • Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
  • Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
  • Pat Fusty
  • Level 19 slam and aoe damage 10 -> 15
  • Level 20 ability can grab up to 4 -> 6 MOAB class
  • Fusty the Snowman
  • Level 19 slam and aoe damage 10 -> 15
  • Level 20 ability can grab up to 4 -> 6 MOAB class
  • Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.

Bug Fixes

  • Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
  • Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
  • Fixed tutorial popups sometimes not appearing when they should.

Happy gaming!

NOTE: You may notice we've skipped v3.2.3 - this was due to an issue submitting the build for review, and thus we had to increase the version number.

Windows Bloons TD Battles 2 Win Depot 1276391
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macOS Bloons TD Battles 2 OSX Depot 1276392
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