"Grey Screen" Issue on Quest
The "grey screen" issue, known for causing extended loading times on some systems, has finally been resolved. Additionally, we've updated the way the game processes controller information. Please report any issues you encounter.
We've conducted extensive testing to ensure this solution is as seamless as possible and believe it to be our final approach. We plan to refine it further based on your feedback.
We can confirm that Meta devices are fully compatible with all available launch options:
[table]
[tr]
[th][/th]
[th]Icon in Oculus/Steam/VD overlay[/th]
[th]Manual launch from Steam[/th]
[/tr]
[tr]
[td]Cable Connection[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Cable and SteamVR[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Air Link[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Air Link and SteamVR[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]Steam Link[/td]
[td]WORKS[/td]
[td]WORKS[/td]
[/tr]
[tr]
[td]VR Desktop Streamer[/td]
[td]WORKS: Launch SteamVR first[/td]
[td]WORKS: Launch SteamVR first[/td]
[/tr]
[/table]
We've added an extra warning message for Virtual Desktop users who might accidentally launch Hard Bullet without starting SteamVR first. This is to ensure a smoother start-up process.
Rooftops Arena Updated
Continuing to refresh our arenas to align with our new vision, this update is particularly special. Not only has it undergone a significant rework for Rooftops, but it also includes teasers for our forthcoming RIDE (previously referred to as Raid) mode, which we have yet to unveil.
Bugfixes & Improvements
- Enemy Generator: Resolved a problem where altering enemy sizes could cause their limbs to stretch or shrink abnormally.
- Improved the quality of street advertisements within the arenas.
Current game version: EA 0.5.43.6
Related Devlog Posts:
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Changed files in this update