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Update notes via Steam Community

Added/changed:

  • Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default

  • Cart/wagon sheds will now prioritize special orders over construction supply

  • Added a new panel to show all current delivery orders



  • Village house gardens will now tend to split to more crop plots

  • Some buildings will now automatically change their pavement style if nearby paved area



  • Added hotkeys (F1/F2 by default) to change brush radius when marking trees

  • A new rowhouse variation



  • Two new fences



  • New building: stone bridge



  • Added tooltips on all family tree items

  • New map with lots of unlimited resources and a nice lake



  • Other minor changes



Fixed:

  • Another case of construction getting stuck

  • Cursor was invisible in fullscreen if mouse trail is enabled

  • Couldn't copy a barley field

  • Some UI glitches related to vehicles/animals relocation

  • A bull could be taken to two places at once leading to unexpected results

  • Navigation issues between long village house fences

  • "On hold" didn't always work properly for rowhouses

  • There was no lye supply option for ashery

  • All plough oxen died exactly at the same age

  • One of the roof variations added in the previous update never appeared in game

  • Charcoal pile deliveries could stuck in a cycle

  • Asheries could cycle-deliver ash to each other

  • Some edge cases with sheep livestock optimization

  • Couldn't destroy a cart if it needed repair

  • Visual glitches on some water wells


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