Added/changed:
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Added a hotkey to temporarily hide the UI (for nice screenshots), which is 'H' by default
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Cart/wagon sheds will now prioritize special orders over construction supply
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Added a new panel to show all current delivery orders
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Village house gardens will now tend to split to more crop plots
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Some buildings will now automatically change their pavement style if nearby paved area
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Added hotkeys (F1/F2 by default) to change brush radius when marking trees
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A new rowhouse variation
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Two new fences
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New building: stone bridge
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Added tooltips on all family tree items
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New map with lots of unlimited resources and a nice lake
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Other minor changes
Fixed:
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Another case of construction getting stuck
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Cursor was invisible in fullscreen if mouse trail is enabled
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Couldn't copy a barley field
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Some UI glitches related to vehicles/animals relocation
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A bull could be taken to two places at once leading to unexpected results
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Navigation issues between long village house fences
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"On hold" didn't always work properly for rowhouses
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There was no lye supply option for ashery
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All plough oxen died exactly at the same age
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One of the roof variations added in the previous update never appeared in game
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Charcoal pile deliveries could stuck in a cycle
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Asheries could cycle-deliver ash to each other
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Some edge cases with sheep livestock optimization
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Couldn't destroy a cart if it needed repair
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Visual glitches on some water wells
Changed files in this update