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Update notes via Steam Community

[New]

  • Replaced the entire Weapons system. Now all weapons are reminiscent/inspired of Bloodborne trick weapons, and if you don't know what that is... i feel sorry for you. (TL;DR weapons now transform and have 2 forms, each form does something different.)

  • custom weapons creation currently disabled while i create a new custom weapons creator for the new weapon style

  • added system for improv weapons. - However a note. it will not save this data between loads. it is for the moment of use only and then discarded.

  • Since all the weapons were removed from the void equipment list. all the accessories and charms in the void equipment list on ko-fi are now just base game.

  • released "The All" code, lol. get it on Ko-Fi.

  • added special option toggle to settings that will save your current player file to the backup file on save & exit

  • loading tips now added. hahaha. "tips"

[Engine Changes]

  • When using the Rule book. if you hit escape it will close all scenes related to rulebook(Lore/Character Components/etc)

  • Added skill drop down choices and stat drop down choices for species in custom species...cause ya know they rely on it.

  • made combat tokens in Game Master Combatfield dim when hp is below 0

  • made it so if you make changes to player information on the game master side. the tokens will update in real time with the new values without having to reload the token which would make them lose their HP and Mana and other data.

  • added combat critical chart to...the combat section in the rule book.

  • Added formating to .Json files so its easier to read in plain text

  • Added 3 weapon damage type reminders to extra modifiers for all weapons. - also removed the close button. now closes when you repress the extra modifiers button

  • Explained in depth how crafting works in the rule book.

  • added backgrounds to each weapon to differentiate which form the current weapon is in. Blue for Form 1, and Green for Form 2. The toggle should be enough indication but more help doesn't hurt.

  • Changed skills up slightly with language that should solve any confusion, and updated what some skills do. - names stayed the same however.

  • added some fucky magic so now there is transitions between closing scenes.

  • changed weapon form toggles to 1 and 2 respectively.

  • Edited the loot generator. now it combines items that are the same.

  • changed lich health max to be a negative number so it makes more sense

  • added button next to hit points (specifically if you're a lich) which you can press to show your max lich hit points.

  • Added in lich HP to first 12 character information panels for GM's because... its a thing.

[Game Changes]

  • Lowered random encounter chance. so it is as follows
  • Liesurely = 50%
  • Relaxed = 33%
  • Normal = 25%
  • Hurried = 25%
  • Panicked = 33%
  • buffed effect of grimlowe pouch from 1 reduced corruption to 2.5 per pouch.

  • Changed elusias pouch property as potions do not roll dice anymore. - Now gives a chance to gain a free potion.

  • Removed Magical Smithing from all histories as its the most powerful trade.

  • Added Feral form into all elusian species feral soul.

  • Due to the skill change in Engine Changes and the change to aptitude and psychology. Added into all Aleths that their pit organs can now use Aptitude checks instead of Psychology checks for Emotion based checks and other data.

  • Skull charm now gives 200% protections when in peril instead of 200% damage.

[Fixes]

  • fixed the options showing both settings and tools at the same time (whoops)

  • fixed game master notes not working/saving/loading

  • fixed combatfield stopping game from saving and loading

  • fixed player prowess 😂

  • fixed extra modifiers in weapons not appearing after changing page

  • fixed orb of radiance showing elemental blast data instead

  • fixed elemental blast doing 0 damage.

  • fixed tokens on battlefield now have healthbars updated on startup.

  • fixed level 14 showing class ability in class information

  • fixed pouch 2 only showing pouch 1 item information

  • fixed Game Master Prowess objects - was arrays instead of lists causing issues, also if 2 entities have the same prowess it lists them all correctly.

  • fixed all custom creation contents not resetting because im an idiot

  • fixed the Scavenging drop down. no longer shows informaiton besides the speed at which you travel. - however now shows information on the panel about the type of traveling and what benefits/consequences there is.

  • fixed a lot of issues in trades. idont even know what.

  • fixed mechanic specialists plasma weapon issue with new weapons

  • fixed corruption setting to 0 after clicking next turn (it was using necro HP lolololol)

  • fixed a couple things and added some flair to improvised weapons

  • fixed lich health issue on levle up and on load save file not switching to health bar if below negative hit points

  • fixed weapon properties being set to the wrong weapon page >.>

  • fixed rule book in options button not working

  • fixed passive perception saving and updating

  • fixed weapon reloads

  • fixed health math inputs continuing on 0

  • fixed form toggles changing even when out of action points but not changing actual weapon form

  • fixed/saved GM player info scroll bar to position 1

Windows English Depot 2576961
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