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Update notes via Steam Community

For this week I have more fixes but also new skills for Human and Void Spawn Mercenaries:

  • Added new skill to Void Spawn: Suppressive Fire. Replaces Covering Fire for a barrage with a medium sized area of effect and manual aiming. Any targets inside the area will receive guaranteed minimum weapon damage and the "Suppressed" status effect. It also can destroy weak cover.

  • Added new skill to Human Mercenaries: Spray And Pray. Replaces covering Fire for a small area of effect with manual aiming. Any targets inside the area receive guaranteed minimum damage. Barrage can also destroy weak cover.

  • Added more voice lines when moving your soldiers (especially for the female ones).

  • Fixed a bug where using the Vortex spell would only work in empty cells, now it can also directly target cells with obstacles or enemies in them.

  • Added a "Forbidden" red cursor that will replace the AoE bubble (or skill cursor) when you are doing manual targeting beyond the action's range.

  • Added more information to the Unit Info Panel (F1): special skills like retaliation, dodge overwatch and Death's Door chance will appear there now.

  • Fixed a bug where special Ammo wouldn't appear in the Unit Info Panel (F1).

  • Added QuickShot skill (Pistol shot with no AP cost) to the Techno Sorcerer class.

  • Fixed a bug where an internal exception would stop some spells like Vortex and Void Detonation from triggering correctly.

  • Fixed a bug where an enemy unit could get selected like a player's unit when its patrol is revealed and it makes a special skill (example: a Void Witch performing Block on reveal could trigger this).

  • Now killing the last visible enemy will stop the combat music and go back to exploration music (at least until a new enemy patrol is revealed).

  • Configured a few extra props to be destructible cover.

  • Added a few validations on overwatch to (hopefully) fix a rare issue with overwatch causing a freeze.

  • Made some minor balance changes: reduced height bonus a bit, reduced FFP bonus also a bit, changed level requirements for a few skills.

NOTE: if you load an older game where you have a human mercenary that had the Covering Fire skill, you should still be able to use the skill but replaced by the new Suppressive Fire skill. It should work the same but look a bit odd because it uses animations of the Void Spawn/Heavy Weapons.

See you soon with another patch or Dev Diary.

Regards,
Jorge

Windows 64-bit Void Marauders Content Depot 1482821
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macOS Void Marauders OSX Depot 1482822
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Linux 64-bit Void Marauders Linux Depot 1482823
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