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Update notes via Steam Community

What's New?


  • GENERAL CHANGES:



  • Updated Loot System!
    1. With the exception of War-Suit Components and Weapons, all nearby loot and ammo are now drawn to Prometheus without having to pick up each individual item!
    2. You can now step onto Ammo and Loot Crates and they explode, releasing loot. After a few seconds, lingering loot and ammo will flash in and out more rapidly until they vanish completely.




  • Updated the Surveillance Lab Puzzle!
    1. Added more Lockpicks to the level.
    2. If Lockpick inventory drops below 1, War-Suit tech now generates 1 final Lockpick.


  • Improved Invisibility System!
    1. Having Invisibility merely active no longer interferes with Interacting with small objects.
      Exception: Must physically pick up Weapons and War-Suit Components.


  • Streamlined Tutorial Level into a Sandbox Level, free of interruptions and intrusive tutorial messages!
    1. The Mars level is now used primarily to mess around with War-Suit mechanics.
    2. Tutorial messages are now integrated into first playable Story Mode level at certain locations.
    3. Players now can access all the tutorial messages from the Pause Menu, if they so choose.




  • Improved Turret and Missile ADS!
    1. Aiming Down Sights (ADS) with Turrets and MetaTurret now offers perfect precision in accordance with crosshair, accounting for the distance arc aside.


  • New Enforcer Cinematic!
    1. If players choose to skip the scripted test brawl, a new cutscene plays.


  • New Overview Cinematic!
    1. A comprehensive cutscene that ties the gameplay of Lower Avium into the beginning of Story Mode.




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WHAT'S NEXT?



  • LIVE STREAMING ON MARCH 9TH, Full Release Date Around the Corner.




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Please continue reporting any bugs or issues you find via DM or here: Bug Reporting

A heartfelt THANK YOU for all your support!















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