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What's New?
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GENERAL CHANGES:
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Updated Loot System!
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With the exception of War-Suit Components and Weapons, all nearby loot and ammo are now drawn to Prometheus without having to pick up each individual item!
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You can now step onto Ammo and Loot Crates and they explode, releasing loot. After a few seconds, lingering loot and ammo will flash in and out more rapidly until they vanish completely.
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Updated the Surveillance Lab Puzzle!
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Added more Lockpicks to the level.
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If Lockpick inventory drops below 1, War-Suit tech now generates 1 final Lockpick.
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Improved Invisibility System!
- Having Invisibility merely active no longer interferes with Interacting with small objects.
Exception: Must physically pick up Weapons and War-Suit Components.
- Having Invisibility merely active no longer interferes with Interacting with small objects.
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Streamlined Tutorial Level into a Sandbox Level, free of interruptions and intrusive tutorial messages!
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The Mars level is now used primarily to mess around with War-Suit mechanics.
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Tutorial messages are now integrated into first playable Story Mode level at certain locations.
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Players now can access all the tutorial messages from the Pause Menu, if they so choose.
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Improved Turret and Missile ADS!
- Aiming Down Sights (ADS) with Turrets and MetaTurret now offers perfect precision in accordance with crosshair, accounting for the distance arc aside.
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New Enforcer Cinematic!
- If players choose to skip the scripted test brawl, a new cutscene plays.
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New Overview Cinematic!
- A comprehensive cutscene that ties the gameplay of Lower Avium into the beginning of Story Mode.
WHAT'S NEXT?
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LIVE STREAMING ON MARCH 9TH, Full Release Date Around the Corner.
Please continue reporting any bugs or issues you find via DM or here: Bug Reporting
A heartfelt THANK YOU for all your support!
New Content!
Changed files in this update