I have received the translated text for Slaughterhouse, so I'm going to incorporate the translation into the game, and do some final cleanup. It is very likely - if nothing serious is broken - that the DLC will be released this upcoming weekend with a -20% launch discount :)
Now, regarding headshot multiplier - I have received feedback that the default 1.5X damage boost may not be enough. I have implemented a solution: the headshot multiplier will be determined by the corresponding weapon skill. For example, for a handgun, the headshot multiplier will be 1.5X if your handgun skill is 0. But it will be 2.0X if the skill is 120. I hope 2.0X is a balanced goal to work towards, but I'm open to further feedback.
Whenever you unlock a new perk for this weapon skill, you will see a notification about the current headshot multiplier.
Other fixes included in 1.79:
- Fixed a bug with the hammer scythe's picture not showing up when you loot him
- Rearranged the swamp village level to remove some geometry issues that cause player to stuck or get on the roof
- Fixed a bug with summoned spiders dropping soul stones, but in a later update these soul stones will return for a good cause.
- Fixed a bug that allows player to duplicate items using the medkit/ingredient jar
- Fixed a bug that adds backslashes to texts and names. Existing backslashes in their names will have to stay, though. You can just have them killed :)
Headshot Multiplier, More Fixes, Slaughterhouse Release Date!
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