I have received some feedback that the enemy mobs were too tanky and tedious to finish back to back (Normal mode onwards), so this patch aims to fix that and make fighting the mobs smoother for the player for a more enjoyable experience.
Changelog (7.5):
- Enemy mobs from Normal mode onwards now have their Max HP reduced.
- Enemy mobs from Normal mode onwards now give increased EXP.
- Nuke consumable items such as Flare, Discharge, and Magnum Presents have increased base damage output by 50.
- Poison and Burn DOT states have increased damage per turn. Poison from 0.5 of INT to 1.2 of INT. Burn from 0.8 of INT to 1.8 of INT. Note: This applies to both players and enemies.
That would be all! Thank you so much! And please keep the feedback coming to help give players a better experience playing this game. ^^
Changed files in this update