Note: For the new Shipyard and Tech Tree 2.0, you must enable Beta Testing in the Settings menu. It is currently fully playable.
Ship & Tech 2.0:
• [new] Module Slot system: modules are placed into new slot, with each having its own tier. Each hull provides one module slot. Additionally, Star Explorer can gain up to three extra slots due to its class bonus.
• [new] Hulls and modules can now be recycled using the trash icon. Currently, 100% of the materials are regained and 100% of the resources are added to the base cargo. If the base cargo is full, the resources will be dropped into space with a 5-minute decay timer.
• [new] Added Tier 4 and 5 for hulls and modules, and adjusted hull sizes.
• [tune] Added a V2 Recreate button, which will be tuned for the final V1 to V2 transition.
• [tune] The V2 test buttons now have tooltips, as a first test for the system. More will follow.
• [tune] Adjusted Shipyard grid drawing for better visibility.
• [tune] Adjusted and corrected hull point gain for hulls. Solid Division gains more, while TASULT gains less.
• [tune] Removed the list of invalid modules. Modules will now be automatically assigned a new hull and position. If this fails, the module will be removed and put back into the inventory.
• [tune] Skills can now be rearranged and removed. They are now actually moved from the skill section if inserted into the bar.
• [fix] Fixed corruption of the ship state.
• [fix] Calibration showed invalid numbers when the maximum tier was reached. @TheLomaxx
General Updates:
• [tune] POI arrows now show the distance in meters (m) and kilometers (km), instead of a rounded format.
• [tune] Improved dragging of items.
• [fix] Building and Portal access is only possible if ships are fully docked. @–__–
• [fix] Ship cargo would sometimes not allow dragging of resources.
v0.11.18 - 2024-02-20
Update notes via Steam Community
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Depot 1717291
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