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Update notes via Steam Community

1st Year Anniversary and State of EA

Hello Researchers! It's about a year since Research Story launched into Early Access! 🎉 Initially, I planned to reach 1.0 at around 1 year after the EA release, but the scope of the game grew and it will take a bit longer to get ready. While I work on larger content updates, here's an Anniversary Update (v0.7.11) that has some of the common player-requested QOL features! I hope you enjoy these additions.

v0.7.11 Update Notes

New QOL Features & Content!
  • Added random name generator for creatures.
  • Added a 'Move' button for Creature Pens.
  • Added Shoulder Bag! Buy from the General Store for 8 additional slots in the inventory.
  • Added Iron Chests, which can store more items than normal chests. Can be painted.
  • Added Item Signs! Sold at the Carpenter Shop. Can be painted.
  • Added Paths! Paths can be crafted and placed outdoors. Sold at the Carpenter Shop and Stoneworks.
  • Added Wood Path.
  • Added Darkwood Path.
  • Added Stone Path.
  • Added ability to hold RMB to pick up Fences and Paths quickly.
  • Added new SFX for footsteps for grass, wood and stone paths.
  • Added Darkwood Plank.

Additional row of inventory slots (unlockable).

Decorating with some of the new items!

QOL & Balancing Changes
  • Item price and materials required can now be seen in each row of shop items.
  • Crafting Stations (Composters, Forges etc.) now drop items near the player instead of towards the bottom of the station.
  • Added new Job Board Requests, and adjusted existing requests.
  • Job Board Requests now take seasons into account.
  • Increased Ruby and Gilded Gem spawn rates in the Lava Mines, especially when you go deeper.
  • Increased Emerald and Sky Quartz spawn rates on Floors 55-59;
  • Changed some plant and creature spawn boundaries in the Mines.
  • Improved UX for Recording Station UI. Scrollbar would no longer refresh every time the Books Menu is returned to.
  • Tiny Flower can now be used to make Kelp Fertiliser.
  • Tiny Flower can now be used with the Dehydrator to get 1x Fiber.
  • Yellow Blue Fur can now be used in the Spinning Wheel.
  • Yellow Blue Fur and Glaciroll drops can now be used with the Composter.
  • Hard Stone now works as a stone instead of a material in the Magic Forge.

Rhea requesting for Hydranbear in Autumn.

Fixes
  • Fixed a bug with fishing where the player reels in nothing even though they clicked while the exclamation mark is showing.
  • NPCs who are sleeping will no longer react to the Bell.
  • Fixed a repeating dialogue by Sesame.
  • Player right clicking on a creature and a placed item will prioritise the creature.
  • Fixes for clashes between fishing and opening of chests.
  • Fixed being able to open chest and Autofeeder inventories at the same time.
  • Fixed being able to open Feed Crafter/Bait Press and Autofeeder inventories at the same time.
  • Fixed being able to use drill at the bottom of the Mines (Floor 80).
  • Fixed a bug where item prices are not unlocked after shipping.
  • Fixed a bug with Sun Lamp + Sprinklers combination that causes some normal sun lamps to work as higher-tier sun lamps.
  • Fixed a bug that caused some Gloomberries to stop regrowing.
  • Fixed a bug where Lisa's name shows "???" even though player has already met her.
  • [CN Localisation] Fixed some translation errors.
Controller Updates
  • Fixed being able to talk to nearby NPCs while fishing, which causes a softlock.
  • Changed the default option to "No" when returning to the surface of the Mines.
  • Fixed reading signs while trying to fish.
  • Fixed talking to NPCs while trying to fish.
  • While the player is facing the water with fishing rod and bait, fishing is prioritised.
  • Improved UX for Shops. Items are automatically selected without having to press 'A' first.
  • Improved UX for Recording Station UI. D-pad can now be used for selecting books.
Steam Deck
  • Fixed duplicate buttons on the Main Menu (Language and Discord buttons).

Remaining content updates for Early Access

Here are the key content updates I wish to complete before 1.0 is ready:

  • Creatures research update (part 2): Rare, 'variant' creatures (called Shimmers) + better creature management

  • Heart Events for non-romanceable NPCs

  • More content for romanceable NPCs, including Orange & Red Heart Events

  • Other life-sim mechanics, such as Cooking

  • End-game content: Legendary Research, Marriage + Married Life Events

  • Misc: Side Quests, more decor items

To all our players and fans, thank you so much for all your amazing support on our journey! When I first started developing this game, I thought I'd make a small game over the span of a year. I worked on Research Story almost daily, and before I knew it, it's been over 3 years... But I still remain motivated to build it further - both because I enjoy the process, and because of every bit of support that you've showed along the way. We wouldn't be here without you. So really, thank you! 💗

In the meantime, I'll continue to make the game the best that I can. As usual, I'll be here if you have any questions, comments, or feedback! Have a great week! :)

Miki

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