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Update notes via Steam Community

GHPC Early Access has been updated to version 20240219.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

Note: The build has been hotfixed to correct a missing mission and an AI vision issue. If you downloaded the update early and then received an additional download, that's the reason.

NEW VEHICLE

Release of T-62 tank for Soviet forces

Notable characteristics:

  • 115mm high-velocity smoothbore cannon with a selection of Soviet ammunition including late model APFSDS rounds

  • Basic gunsight with adjustable range setting and stadiametric rangefinder

  • Automatic shell casing ejection to assist the loader

NEW CONTENT

  • Two new Instant Action missions featuring T-62: PACT Partnership and Rubber Mallet

  • T-62 training range mission

  • T-62 added to campaign

  • 115mm ammunition 3BM28 and 3BM21 added to campaign logistics system

FEATURES AND ADJUSTMENTS

  • Restored spotting reports system to the in-game tactical map, now with improved stability

  • Added a 3-second "grace period" to ammo restocking, where canceling within this period will undo the current ammo move in progress and quickly return the crew to fighting positions

  • Modified the labeling shown during restocking countdowns after a "cancel" command to clarify whether the move is going to be completed

  • Added PT-76B as rare low-logistics spawn for NVA in campaign

  • Improved efficiency of volumetric armor calculations

FIXES

  • Fixed a bug where looking through smoke could cause a crew to see through trees as well

  • Fixed an issue where autoloader carousels could stop rotating or get out of sync after a restock

  • Fixed some command flow issues in Soviet crew voices

  • Fixed an issue with evaluation of layered armor under certain conditions, which could lead to incorrect behavior such as the T-64A glacis stopping I-TOW hits

  • Fixed T-64A compartment zone being penetrable from outside the armor in the rear

  • Fixed "flickering" Z-fighting effect in T-64A X-ray model

  • Fixed T-64A turret traverse drive not reacting to damage

  • Corrected name of T-64A main gun

  • Fixed issue with tail number of Mi-8

  • Fixed a rare bug where the M2 could restock 25mm ammunition over the capacity of its ready belts

  • Fixed a bug in projectile impact audio

  • Fixed an issue that prevented some mission triggers from activating

  • Fixed layout issues in some missions

  • Hatches now open on T-64A

  • Fixed error spam from some gunsight reticles

  • Fixed various script bugs that could lead to instability

Thanks for playing!

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