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Update notes via Steam Community
This is a big one! I've been dealing with family-related issues so it's about a week later than intended, but I have moved a ton more functionality over from Blueprints to C++ and weeded out a bunch of potential crashes while improving performance dramatically.

  • Fixed several potential crashes that could happen by referencing a projectile while it was being despawned.
  • Reworked appearance of grid below player. It's now brighter and the gridlines are thinner.
  • DoT weapons now correctly reapply status effects 20 times per second
  • Flares now correctly stop re-targeting projectiles after they expire


There are some minor balance changes as well. I haven't had time to update the Demo yet, but that will happen soon within the next day or two. I'm working towards a version 1.1 release which will have more sweeping balance changes as well as some more substantial updates. Hope to see you in space!

-Scott (Coffee Puck Games)
Windows Depot 1897421
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