Bugs
- Melee attacks in sequence no longer reset earlier attacks
- Individual melee attacks can no longer hit an enemy multiple times
- Attack Damage Gain is no longer exponential on Melee Attacks
- Cretin’s Poker no longer misses enemies next to you
Balance
- Health Steal is now limited to the current health of the enemy. In other words, doing 1,000,000 damage to an enemy with 1% Health Steal won’t net you 10,000 health. Instead, it will get you, at most, all of his remaining health
- Reduced scaling on Winklepickers
- Deadeye pierce chance lowered, but now scales
- Pierce is now calculated on a per-hit basis
- Extra Targets stat has been removed
- Cobra Bow now has inherent pierce and seeking stats
- Cobra Necklace now grants pierce and seeking stats, negative damage modifier has been removed
- Slightly reduced pierce scaling on Heavy Strap
Misc.
- All active items (potions, blessings, curses) are now cleared when finishing a run
- After The Harlot sings in the Refuge, the music returns to the correct track
- Projectile Seeking is now a percentage, denoting how strong the seeking effect is
Changed files in this update