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Update notes via Steam Community
Bugs
  • Melee attacks in sequence no longer reset earlier attacks
  • Individual melee attacks can no longer hit an enemy multiple times
  • Attack Damage Gain is no longer exponential on Melee Attacks
  • Cretin’s Poker no longer misses enemies next to you


Balance
  • Health Steal is now limited to the current health of the enemy. In other words, doing 1,000,000 damage to an enemy with 1% Health Steal won’t net you 10,000 health. Instead, it will get you, at most, all of his remaining health
  • Reduced scaling on Winklepickers
  • Deadeye pierce chance lowered, but now scales
  • Pierce is now calculated on a per-hit basis
  • Extra Targets stat has been removed
  • Cobra Bow now has inherent pierce and seeking stats
  • Cobra Necklace now grants pierce and seeking stats, negative damage modifier has been removed
  • Slightly reduced pierce scaling on Heavy Strap


Misc.
  • All active items (potions, blessings, curses) are now cleared when finishing a run
  • After The Harlot sings in the Refuge, the music returns to the correct track
  • Projectile Seeking is now a percentage, denoting how strong the seeking effect is

Linux 64-bit Depot 1717093
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