We're happy to announce that Unveiling was nominated for Best Audio, Best Art Direction, and Game of the Year categories in the Lithuanian Game Awards 2023.
To mark the occasion, we're releasing a 1.2 version with much-requested subtitle support (English, and Lithuanian languages), gameplay changes, and major bug fixes.
Eyes to the sky, people.
Patch Notes
Added
- Transparent background to UI overlay elements.
- Version display in most menus.
- Voice-over subtitles for English and Lithuanian languages.
- Modulation for background audio at the Museum level.
- Fading to ending cinematic audio transitions.
- Soft wind effect on trees at the Museum level.
Changed
- Most gravity surfaces in Museum Hall 04 will reset gravity after jumping.
- Optimized Museum level by disabling sections and areas that are no longer accessible.
- Increased trigger size for all puzzles at the Museum level.
- Pre-solved pieces of some puzzles at the Museum level.
- Increased delay before playing ending cinematic animations.
- Museum door dissolve effect to be less generic.
- Split the first puzzle into two pieces.
- Reduced LOD bias to improve performance.
- Optimized terrain rendering which should greatly improve performance in Forest levels.
- Slightly reduced Low & Medium preset rendering quality.
- Reduced Car animation delay in the final level.
- Improved debugging tools.
- Increased puzzle trigger size to make assembling puzzles more forgiving.
- Credits background audio.
Fixed
- Players being able to get out of the Forest area and fall out of bounds.
- Players being able to get out of the Lake area and fall out of bounds.
- Wisps & Swamp zones not deactivating when the Lake fog effect triggers.
- Dark seams visible on Forest terrain in some areas.
- Lithuanian localization mentioning FMOD twice in Credits.
- Player being able to turn the camera during the final level camera transition.
- Camera randomly turning to the side during the intro cinematic after UFO encounters.
- Rock gaps in Museum Hall 02.
- Water waves not working in Museum Hall 05.
- Shadow in Museum Entrance Balcony acting weird.
- Voice-overs not pausing.
- Car SFX artifacts/distortion in the final level.
- Rock LOD pop-in at the Museum level by adding cross-fading.
Changed files in this update