Hello everyone
I'm glad to introduce a lot of changes and of course - the new Ability. This is the first one, based on some physics, but not the last.
Now for the changes.
UPDATE:
- Titan's Blessing item speed reduction decreased from 50 to 25
- Sharp Edges item Max HP reduction decreased from 3 to 2
- Heal ability cost raised from 2 to 3
- Small danger, but... Body damage reduced from 50 to 20, and Max HP reduction increased from 1 to 2
- Field charge item Body damage buff reduced from 20 to 5
- Orbital Aim now attacks every 0.1s, instead of every frame. Lowest enemy invincible time is 0.1s
- Exp to LVLup rework, now for LVLup you need more kills, but the next LVL scales for 10%, instead of 30%
This will allow you to gain more levels but with the need to kill more enemies - Boss item values scales are now shown when hovering over an item after it has been selected (but not everything, you still need to experiment)
- Basic stats of weapons, weapon abilities, and characters are now displayed in the selection menu (at this moment, more detailed information is only available during the game during a pause. In the future, I will add a library on the main menu, with all the information for each object in the game, not only related player. As soon as I create a good system for unlocking everyone*)
- Player stats now available while item selecting by pressing F1 (Input description in progress)
BUGS:
- Tentacle cutted segments homing sometimes now working
- Sound cracking 26
- Sounds group volume not changed
- Some of UI elements in 4K not adjusting correctly
Thank you for your attention and enjoy the game~
Changed files in this update