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SurrounDead update for 19 February 2024

Modular Building Experimental Patch

Share · View all patches · Build 13493255 · Last edited 19 February 2024 – 20:33:07 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

18:00 - 19 Feb

  • Fixed inventory not saving on new saves

Hey everyone,

Today I'm releasing an experimental build of the modular building patch, which you can find in the betas tab.
This patch is still very undone and more content, QOL stuff and fixes are going to get added over the next week or 2 at max.

Some of the stuff this patch contains is (ASAT 19th Feb);

  • Modular building - At the moment this is only available in the debug menu and I will be adding these to the crafting tables and possibly spawns in the loot table
  • Enhanced Input - I'm now using the new 'Enhanced Input' that Unreal have added. I expect there to be issues to begin with but for the future this is a good addition as it will make controller bindings easier to implement
  • Optimization - A lot of optimization to textures, animations, the landscape and more have been done in this patch. Also work is starting to be done to further improve memory usage. Please report back if you're experiencing better frames
  • Fixes - From the last update, a lot of issues occurred due to a change I made in the engine which ended up breaking other parts. With this most of these should now be fixed and more is going to get added as time goes on with this testing
  • More incoming - Keep an eye on this post and the discord for additions that are coming to the testing branch :D

And again, thanks you everyone, and I'm also looking at releasing a sort of roadmap visualised plan for what I'm doing with SurrounDead.

Changed depots in experimental branch

View more data in app history for build 13493255
Windows English Depot 1645821
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