Hello everyone. We're about a week away from the release of Gearbits: Gear Angels and the next update, which adds three new playable characters and a new map for the wave battle mode.
For the new map, I was going for a more futuristic aesthetic than the base game. I've also taken a new direction with the map geometry. It's got a variety of large open areas and smaller corridors. I've also tried to add some variety, by having half the map be a sleak futuristic city, with the other half taking a more rugged, industrial look.
You'll get to try it out for yourself on the 26th, when the update launches, together with the free spin-off game.
https://store.steampowered.com/app/2804580/
While working on the update, I've made some changes and fixes to the game.
- Changed UI navigation. Cancelling out of some menus, can now be done with the east controller button, ESC or backspace.
- Fixed Geometry in the outpost map. Previously, the collision for the river was triggered on dry land, in some parts of the map.
- The shotcannon and shotgun pod are now hitscan weapons.
- Made changes to dialogue and punctuation.
- Fixed mission 12 health bars scaling incorrecly, on some resolutions.
- All lounge conversations are now available, after beating the final mission.
Changed files in this update