Hello rhythmic ball gamers,
I just pushed an update that hopefully fixes a random freeze issue that like 5 of you had since the last patch. It was seemingly caused by using a "newer" compiler (Visual Studio 2017) for that patch, even though that's the recommended one for the engine version used. I've since reverted back to the old compiler and that seems to have fixed it.
Sorry for the inconvenience to those that encountered this issue and that it took so long to be fixed! Please let me know in case the issue should persist.
Special thanks to Guddy, who provided logs & helped testing the fix! <3
Have a great day,
Kai
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