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Update notes via Steam Community
  • Pixel Composer now comes with CLI application `PXC.exe` which allows for executing PXC project, modifying global variables, and executing functions from the console (`PXC.exe` use the same arguments as the `PixelComposer.exe` but with extra arguments).
    • `-v`, `--verbose` enable verbose logging
    • Persistence mode now enables interactive shell. Input will be passed to Pixel Composer as a console command.

  • Add command line arguments.
    • The first argument is a path to the project.
    • `-h`, `--headless` runs the PXC project in headless mode (all nodes will run once, then export nodes will trigger automatically.)
    • `-p`, `--persist` keeps PXC running in the background in headless mode
    • `-t`, `--trusted` trust and runs all execute shell nodes in the project.
    • `-s`, `--server port` create TCP server at the given port (Not tested yet).
    • `-output <file>` output debug information to a file (used for debugging)
    • Global variables can now be set using command-line arguments.
    • Arguments value can be array using semicolon `;` to separate each value, path string can also use the wildcard `*`.



Console command

  • Access through `PXC.exe` persistence mode or the console panel.
  • Available commands include:
    • `flag [debugflag]` toggle debug flags
    • `set [key] [value]` set global variables
    • `render` full render and export
    • `exit` exit application
    • general interface functions (will be listed in the future doc)



Interface

  • [Add node] Node subaction alias now shows up when searching.


Node

  • New Kuwahara filter node
  • New Quasicrystal node
  • New Gamma Map node
  • New Profile node.
  • New Shape map node.
  • New cmd argument node.
  • Add "Black" oversample mode.
  • [Gradient] Add oklab. sRGB blending mode.
  • [Image] Now support path array.
  • [Mix Color] Add oklab color space.
  • [Displace] Add separate axis option for vector and angle displace mode.
  • [Displace] Add gradient mode.
  • [Region fill] Draw original action is now an enum button with "above" and "behind" settings.
  • [Region Fill] Add texture map mode.
  • [Shape] Add level property.
  • [Scatter] Add scale over radius, and angle range properties for uniform circular mode.


Bugs

  • [Rotator range, random] Fix multiple controllers can be hovered at once.
  • [Mesh warp] Fix pin data not loading.
  • [Particle] Fix error when rendering dynamicSurface.

Changed depots in beta-nosteam branch

View more data in app history for build 13488820
Windows Depot 2299511
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