Patch notes
- Fixed: No enemies on Torment after level 50.
- Balance: Difficulty balance fixed
- Fixed: Only the recently spawned enemies go to the hero.
- Performance improvement on pathfinding (+4-5 FPS)
- Fixed: Legendary notifications UI overlapping.
- Fixed: Giant slime is attacking enemies instead of running away from the hero.
- Change: Energy ball sound changed.
- Balance: Explosive mine time difference between mine throw reduced to 0.5 from 1.
Changed files in this update