Graphics menu:
-The list of selectable resolutions is now dependent on the users desktop aspect ratio, so if the desktop aspect ratio is 16:9, only resolutions with that aspect ratio will be displayed.
This is to prevent non uniform scaling of the UI and mouse cursor location disparity.
-Windowed Fullscreen has been disabled.
This is to avoid mismatching resolutions in the menu, as Unreal Engine locks the resolution in this mode.
The same results can be obtained by setting the window mode to windowed and the resolution to your monitors native resolution.
Controls menu:
-Added options to bind the left and right attack buttons.
General Notes:
**If you have an exiting save, you may need to reapply your settings.
Changed files in this update