This patch fixes a couple of bugs and makes a couple of quality of life improvements. The biggest one would be a redesign of the ‘hazards’ travel fortune. Instead of a small level you need to navigate it now is a significant travel effect which is much quicker to resolve.
Gameplay Changes
- Innkeepers and roadhouse keepers have a much better chance of selling cooking gear.
- When you rest at an inn or another similar safe spot, you automatically refill your water skins.
- Haven now has a well.
- If you are in a settlement you can start traveling directly from the map.
- Hazards have been reworked into a significant, hard to counter map effect instead of an en-route level that acted too much as an annoying speed bump.
Bug Fixes
- Roots triggered by other creatures don’t always increase the ‘angry flora’ threat.
- Fixes issue with passages to other levels on the ‘northern’ edge of a map (caused issues in lake levels, the garden of Yendor and other locations)
- Creates enough room in the small rooms of Marang ruins to fit both a teleporter and a forge.
- Replacing a missing staircase in 1 out of 9 Marang keeps.
- Cleaning up the controller button prompts on the map.
Changed files in this update