Weapons were messed with again, added impact sounds to bullets. repeating v0.435511.
Spent some time refining and optimizing as I said I would. 2 levels were worked on in this time. One seems to run better than the other. Surprising the level too.
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Menu Fixes
- Added loading screen to character select.
- Lobby Menu Effects
- Lobby Loading Screen
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Weapons
- fixed head in scope, slip up from rebuilding character mesh setting code.
- refined recoil and distance on SCAR
- refined recoil, distance, scope, and recoil on base sniper rifle
- refined recoil, distance, and scope, on ak105skfs
- refined recoil, and distance, on base SMG
- refined recoil, distance, and damage on base machinegun
- refined recoil, distance, and damage on base shotgun
- refined recoil, distance, damage and fire rate on AK105SK0B
- refined recoil/recover speed, distance, and damage on LMG02
- refined recoil/recover speed, distance, damage, and distance heard on M60
- refined recoil, distance, damage on SR-15
- refined recoil, distance and fire rate on STG
- refined recoil, distance and distance heard on AK47
- refined recoil, and distance heard on 357 magnum
Bullet Sound Impacts
- Thanks to Stealthy!- 16 Bullet Default Impacts
- 16 Bullet Body Impacts
- 8 Bullet Concrete Impacts
- 8 Bullet Dirt Impacts
- 8 Bullet Glass Impacts
- 8 Bullet Grass Impacts
- 16 Bullet Metal impacts
- 8 Bullet Rock Impacts
- 8 Bullet Water Impacts
- 16 Bullet Wood impacts
Still need more...
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Maps
- OS texture res changes.
- lighting changes.
(the other map) Just about everything set to nanite.
- Using HDRI backdrop to light outside
- Using an entirely merged building, single draw call. I didn't mess with the light from what they were last. They may need changing.
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Ladder Climbing coming very soon! - again thanks to Stealthy!
Changed files in this update