A few fixes for this week's patch:
- Fixed a bug where a soldier would get deselected after certain actions like reload.
- Fixed a bug where a soldier sometimes wouldn't be able to move after certain actions (usually Cloaking).
- Fixed a bug when opening the new Hangar UI that would keep the panel opened and unable to close.
- Fixed rockets not doing damage to destructible props.
- Fixed a bug where dron's projectiles would shoot from a different place instead of its gun.
- Configured more half cover props to be destructibles (small canisters and boxes).
- Fixed an issue where a soldier firing a rocket from an alien tower would slide vertically.
- Fixed station music not stopping after undocking.
- Fixed a small animation jitter when customizing techno sorcerers.
- Fixed an issue where drone corpses would fall through the ground.
- Fixed a pathing bug where sometimes enemy patrols wouldn't patrol or react to explosion noise.
- Fixed a bug where patrols wouldn't be alerted when one of their members dies in a single shot.
- Fixed a few corner walls from not blocking the right cells in the grid.
- Fixed an issue where the camera would focus a wrong point when a pod is landing in a scenario.
- Now panels in the new station UI can be closed by pressing Escape.
I'm aware of some critical and regular bugs (like a few freezes with Krell'Sha enemies) so I'll be releasing another fixes soon.
Regards,
Jorge
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