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Heartless & Dreadful : Return By 72 Hours update for 14 February 2024

Patch v1.075 (Main)

Share · View all patches · Build 13449464 · Last edited 14 February 2024 – 12:33:10 UTC by Wendy

Patchnotes via Steam Community

In case you don't follow twitter/x or discord, just shoving a small preview.
Playable knight is the main focus right now, so please bear with those smaller changes before I'll be taking care of whatever is in the trello list.

  • General - Added the B button function to the rest of the main menu.
  • General - Moved the social media buttons so the gamepad cursor doesn't cut off.
  • General - Rebaked the lighting for a few levels due to the extra rock lods from the previous patch.
  • General - Increased the jump cancel trigger on enemies in order to improve jump cancel consistency.
  • Quee - Increased Quee's hitbox sizes to match a bit closer to the visual effects. That should make some moves feel a bit more reliable.
  • Dodge Mode - Teleportation towards enemy now takes the enemy's current gravity, to ensure the player doesn't fall off below the enemy too early during air combat.
  • Fixed a Linux build bricking. (Not sure as I have no way to test it, but the build went fine this time.)
  • Jump pads now force the floatiness on, unless the mechanic is disabled in the gameplay menu.
  • Jump pads now have a grounded protection, in order to ensure the player won't get stuck on it once or twice.
  • Quee - Fixed an issue where the proper animation wouldn't play out if you tried to do a turbo launch right after doing another attack mid air and then holding the attack button and the backwards input right as you landed. How specific.
  • Reduced the attack input lag by a tiny bit.

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Windows Depot 1701891
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