New Features
New concept of affinity between watchers: Each stone induce a behavior so that Guardians collaborate in devastating combos.
Crafting v2: Now a new item class 'orb' arrives in the game. It allows to craft and modify the items modifiers.
Introduced a new firing/auto-targeting system for the cube during dream exploration.
New concept of side stories, randomly spawn in dreams.
Enhanced all cube animations, added cube idle animations. (including one before entering into battle).
Added a new dream ghost: the shark ghost lurking around the witch.
Added a new dream ghost: the stuffed ghost.
Added a lot of new sounds.
Added music during dream battles, add-up stress full music after X secs.
New effects for poisonous and petrified fireballs.
Added a relic page for the cube.
Introduced an empowered aura for dream ghosts (random based or patient mods based).
Added a gatherable crystal when slaining a bulb.
Added a new cross path event: light torch can heal overtime thyria.
Isolated islands can have unco/rare dream items and items available by walking only are always 'common'.
Added a new cross path event: the watcher tower.
Added a new cross path event: the chrono house.
Added the manta claws relic to the game.
Usability/QoT
Thyria's spell are cancellable in the middle by moving anytime. This allows to 'cancel' the end of animations similarly to AA cancel in LoL.
Status effects altering resistances or attributes now have a scaling range and scale indefinitely.
Massive rework of tooltips calculations and refreshing of attributes/resistances with statuses.
New status can tick at the beginning or the end of an entity turn. (Allows more variations of the model).
Killing a 'master' will destroy all his minions.
Added visual feedback for recovery mode in battle.
Indicate enemy name only when having duplicate enemy archetype on the battlefield.
Added 'cannot die' message for invincible conditions and prevent close of battle unsudden by staying above 0 life.
Added recommendation on thyria's attributes.
Infinite scaling for items beyond level 20.
Dream tooltips are now displayed with paddings in opposite direction to Thyria with no pictures.
The battle skill selection is improved and recall in the upper tour bar the highlighted enemy/ally.
Added overlay text damage for the map.
Balancing
Regular summons are now possible for charlatan and the witch doctor.
Berserk now have windwalk (can moves once for free each turn).
Now the boneless gain double strike when gathering his axe.
Skills available faster, and dispatched summoning earlier levels.
Speed attribute reworked: influence the number of turns played, as well as the move range.
Buffed the minimum trinkets rewards for all dream completion rewards.
Protect no longer checks if positioned in front of the victim.
Fixes
Decors now are properly affected by status effects.
Status refresh for summonings (was overriding the watcher panel).
Tech
New Shortcuts for all openable frames in dream + added possibility to change keybindings in the game menu.
The saving and settings models have been split to accomodate smoother new patches without invalidating the saves.
Performance improvements when loading idle animations inthe lab (caching...).
Migrated to atlas v2, plus shrinked big sprites using sprite atlas v2.
Added customization material/shaders for more various experiences in Dreams.
Changed files in this update