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New Features
> New concept of affinity between watchers: Each stone induce a behavior so that Guardians collaborate in devastating combos.
> Crafting v2: Now a new item class 'orb' arrives in the game. It allows to craft and modify the items modifiers.
> Introduced a new firing/auto-targeting system for the cube during dream exploration.
> New concept of side stories, randomly spawn in dreams.
> Enhanced all cube animations, added cube idle animations. (including one before entering into battle).
> Added a new dream ghost: the shark ghost lurking around the witch.
> Added a new dream ghost: the stuffed ghost.
> Added a lot of new sounds.
> Added music during dream battles, add-up stress full music after X secs.
> New effects for poisonous and petrified fireballs.
> Added a relic page for the cube.
> Introduced an empowered aura for dream ghosts (random based or patient mods based).
> Added a gatherable crystal when slaining a bulb.
> Added a new cross path event: light torch can heal overtime thyria.
> Isolated islands can have unco/rare dream items and items available by walking only are always 'common'.
> Added a new cross path event: the watcher tower.
> Added a new cross path event: the chrono house.
> Added the manta claws relic to the game.


Usability/QoT
> Thyria's spell are cancellable in the middle by moving anytime. This allows to 'cancel' the end of animations similarly to AA cancel in LoL.
> Status effects altering resistances or attributes now have a scaling range and scale indefinitely.
> Massive rework of tooltips calculations and refreshing of attributes/resistances with statuses.
> New status can tick at the beginning or the end of an entity turn. (Allows more variations of the model).
> Killing a 'master' will destroy all his minions.
> Added visual feedback for recovery mode in battle.
> Indicate enemy name only when having duplicate enemy archetype on the battlefield.
> Added 'cannot die' message for invincible conditions and prevent close of battle unsudden by staying above 0 life.
> Added recommendation on thyria's attributes.
> Infinite scaling for items beyond level 20.
> Dream tooltips are now displayed with paddings in opposite direction to Thyria with no pictures.
> The battle skill selection is improved and recall in the upper tour bar the highlighted enemy/ally.
> Added overlay text damage for the map.


Balancing
> Regular summons are now possible for charlatan and the witch doctor.
> Berserk now have windwalk (can moves once for free each turn).
> Now the boneless gain double strike when gathering his axe.
> Skills available faster, and dispatched summoning earlier levels.
> Speed attribute reworked: influence the number of turns played, as well as the move range.
> Buffed the minimum trinkets rewards for all dream completion rewards.
> Protect no longer checks if positioned in front of the victim.


Fixes
> Decors now are properly affected by status effects.
> Status refresh for summonings (was overriding the watcher panel).


Tech
> New Shortcuts for all openable frames in dream + added possibility to change keybindings in the game menu.
> The saving and settings models have been split to accomodate smoother new patches without invalidating the saves.
> Performance improvements when loading idle animations inthe lab (caching...).
> Migrated to atlas v2, plus shrinked big sprites using sprite atlas v2.
> Added customization material/shaders for more various experiences in Dreams.
Windows 64-bit Depot 2457041
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Windows 32-bit Depot 2457042
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