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Update notes via Steam Community
  • Implemented Dash mechanic:
  • A dash can be performed when the player moves right or left, is in the air, and presses and holds X.
  • A dash lasts for a maximum of 0.7 seconds.
  • Releasing the Dash button before it reaches the maximum duration will interrupt the Dash immediately.
  • The player can only dash once and resets every time the player stands on a platform.
  • A Dash can only be made in the normal dimension.
  • Increased the animation speed of the attack animation in the normal dimension by 15%.
  • The duration to stay in the Shadow dimension is no longer a random number between 8.25 and 10.25, but rather a fixed 9 seconds.
  • Standardized the hitbox of spikes to be the same as every other spike.
  • Removed BGM intro to the loopable part since it was causing a weird audio gap between the two.
  • Hitbox of power-ups increased by 11.54%.
  • Power-ups now respawn after 3.5 seconds.
  • Power-ups now actually have names:
  • Double Jump: Allows Twilight to jump an additional time.
  • Light Shard: Grants a 1-up.
  • Darkness Dispersal: Removes a percentage of darkness. The higher the current darkness, the more it removes.
  • Jump Impulse: Shoots Twilight vertically.
  • Speed Boost: Grants increased movement speed for a short duration.
  • Dashify (next update): Allows Twilight to dash an additional time (has no effect in shadow form).
  • Darkness Dispersal amount removed increased from 38% to 40%.
  • Changed the icon of Jump Impulse.
  • Fixed an issue where the player would display the wrong sprite while utilizing the Jump Impulse power-up.
Windows Depot 2803341
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