Explore the new Lovna Dolina reserve - out now!
Discover this vast and open hunting ground that offers a large biome diversity from grasslands to dense forests and rocky mountain sides. With improved landscape and environment details, this over four times bigger map will replace the old one. You can find all of the current animals from the map, enjoying their new territories.
This update also includes major improvements, optimizations, fixes and so much more!
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Brand new map to replace the old one
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Massive 64km2 / 24.7mi open world
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Improved landscape, biome and terrain detail
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Animal spawns are balanced and spread more evenly across the map
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New outpost type: Shelter
- Functions as additional fast travel points in the map
- Players need to discover them to be able to fast travel to them
- Doesn’t have a store
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Several unique locations and points of interest
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More environmental details
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Hiking paths across the whole map
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New tutorial location
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Several new environment objects and structures
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New loading screen
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Named outposts and shelters
- Reworked billboards
- Reworked mountain biome
- Added distance-forests
- Vegetation distance increased
- Added more bushes/mid-size vegetation to forest biomes edges
- Adjusted storm and rain weather brightness
- Adjusted volume of storm weather
- Reworked hay pile model on fields
- Added fallen trees
- Updated lodge area biomes
- Improved vegetation shaders
- Added dark occlusion color inside trees and bushes to give them more depth
- Increased idle frequency of all species
- Animals leave more tracks behind
- Increased animal call frequency
- Improved several species movement animations
- Animals move around big objects like rocks
- Flee branches sound can now be heard even if animals are not in the forest
- Animal call distance significantly increased to help locate them
- Added animal call distance estimation to the mobile tracker
- Animals beyond the rifles spook radius will raise their alert level when shot nearby
- Prevented wild boars' random looking during rest time
- Improved textures for European Hare
- Only one target is visible at the shooting range in tutorial
- If the player dies, they will be moved back to the latest used outpost
- Reworked map borders. Instead of a collider, the player receives recommendation to turn around, and eventually will be teleported to latest outpost if they don’t
- Improved weapon stabilization function with different offset settings
- Morning fog will last longer
- Decreased branch cracking sound possibility
- Added Korpi Games splash screen
- Changed red deer callers’ sounds
- Increased red deer caller’s range to 300m/328yd
- Changed harvest screens height functionality to be more accurate
- Removed ladder hint highlight from hunting stands
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Tracking improvements
- More tracks
- Animals stop and idle more, making them easier to catch up with
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CPU, GPU, RAM optimizations
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Improved Hunting stands’ textures
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Optimized optics by disabling them when not near the player’s head
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Added give up -button on tracking part of the tutorial in case the player can’t find the deer and wants to give up. Task will fail and the player doesn’t get a reward but the mandatory tutorial will be successful. Harvesting part still activates from the first harvest.
- Fixed an issue where sorting by date didn’t work in Trophy manager
- Fixed an issue where part of the fallow deers’ spine were missing
- Fixed an issue where the arrow didn’t function properly with the white bow in left handed mode
- Fixed an issue where bush rustle sound remains on if the player stood in a bush during fast travel or traveling to the lodge
- Fixed and issue where silver fallow deer trophy statue didn’t have antlers
- Fixed an issue where tutorial didn’t completely reset if the player went back to main menu and selected a different save
- Fixed an issue where the hand got stuck on bolt during tutorial if the player touched it before shooting range section
- Changed “doe” text to “hind” in tutorial
- Fixed an issue where the player could change their stance during ladder teleport, and might end up below the terrain because of that
- Added weather sounds under SFX audio master
- Added flies sounds under SFX audio master
- Fixed an issue where flies audio was active on droppings even if there weren’t any flies
- Fixed an issue where some variants of fallow deer antlers didn’t move with the animal after spawning
- Fixed an rare issue where damage system of singular animal broke if the player shot certain objects in certain order at certain time frame
- Fixed an issue where the player could grab the revolver from secondary grab point in certain situations and this causes some visual bugs and two left hands
- Several fixes on animal behavior to prevent animals getting stuck
- Fixed an issue where fast travel broke if the player grabbed the map after pressing a fast travel button
- Fixed an issue where things broke if the player grabbed or ungrabbed rifle with arrow in hand
- Fixed an issue where dead or spine hit animals didn't change LODs
- Fixed an issue where river and lake sound volume is low at night and early morning
- Fixed an issue where hands caused sounds when colliding with items in inventory
- Fixed an issue where pheasant walking sounds played several times at once
- Fixed an issue where walking through the vegetation and branches might play
- Several small fixes to ballistic system
- Several other smaller fixes
We hope you enjoy this amazing update and let us know what you think. Happy hunting!
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Changed files in this update